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With the somewhat recent influx in appeal towards "indie" gaming, and I use that phrase purely for reference, the mod scene seems so much less appealing. When we have at our fingertips some of the worlds top game engines, free, clean, and ready to be altered to our hearts content, it seems incredibly counterintuitive to continue using such a dated and limited framework such as the Source engine...

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First, I'm sorry for the lack of information on this project here to all you watchers(and the incoming wall of text). The past year has been one huge learning experience for us on the team. In retrospect, this project was publicized far, far before it should have seen, for the sake of keeping anyone interested happy. I have to say that the chances of HOPE being completed anytime soon are essentially nonexistent, however before the riots start (har har), I will say that personally I think this is great news. Recently, as we've posted less here about this project, the team has been working hard to improve their skills privately. The reasoning behind this isn't unlike any other group with high expectations, and we don't deny that. We have high expectations, incredibly improbable aspirations. But for us that's not something we're letting hold us back.

With the more recent influx in appeal towards "indie" gaming, and I use that phrase purely for reference, the mod scene seems so much less appealing. When we have at our fingertips some of the worlds top game engines, free, clean, and ready to be altered to our hearts content, it seems incredibly counterintuitive to continue using such a dated and limited framework such as the Source engine. To create something we can really be proud of, without using barrels and crates that some guy at Valve made (great job though, seriously) in 2005, we need to move on, and that's what we've been doing.

Getting to the point, I've just recently begun publicizing my progress on our current project, which is based off of the UDK. I'm not going to start spewing aspirations and whatnot yet this time, but if you like, come check out what we've been working on. I have to say that in the little time I've spent in the engine, I can already tell it's going to be a better experience than with Source. I'm already just impressing myself with the work I've put out compared to my Source work.

Enough about that though, here's the link. I update the blog very regularly as you'll see, and if you follow our progress, maybe you'll end up seeing something you like. ;)


This video was mostly testing cinematic features of the UDK. It's a few weeks old.

This screenshot is a more recent representation of the scene, however not entirely up to date. I haven't posted the last week but I'll be back on track soon.


Oh, and as for HOPE: If for whatever reason you really enjoyed the concept and the small amount we've shown, don't get too down about it. It's one of my favorite stories I've come up with, and arguably the most fleshed out (what we've posted here is nothing). So I won't say that there's no chance of it ever popping back up from the dead. Really, because I like it so much, as we've said before, it deserves justice. And as James Joyce once said: justice can not be served in an engine that doesn't support proper post-processing.

Comments
Coconutdoobie
Coconutdoobie

Good luck, but since I can't run this engine that well, I will be untracking.

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billyboob
billyboob

Same here. Good luck though. Maybe I suck at reading between the lines so can you confirm this mod is 'dead'. I thought the post was a little ambiguous about that.

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m4x0r Author
m4x0r

In short, yes. Sorry guys.

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Mr.John
Mr.John

I hear from reliable source that its better to wait on UDK FPS modding untill Red Orchestra 2. Ill still be tracking because I think (no offense) that this may be the start of the end. Many saucemods goes to UDK only to crash and burn.

Good luck anyhow, best wishes. Hope you make it, I wanna play :D

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