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Hello comrades, In about a week, after that pesky homework strike is finished, I'm finally starting to WORK, and stop goofing around about that f*cking school. The first task at hand is the storyline; I'll make about 5 to 7 pages of story, concerning all the episodes of Undercover. This doesn't

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[Please, if you haven't read it yet, run through the last news pretty quickly, as they cover major part of what happened these days. "Starting the progress" is important.]

Hello comrades,
In about a week, after that pesky homework strike is finished, I'm finally starting to WORK, and stop goofing around about that f*cking school. The first task at hand is the storyline; I'll make about 5 to 7 pages of story, concerning all the episodes of Undercover. This doesn't necessarily mean I'll develop all of them, neither does this mean that all of them will be HL/1. Perhaps, starting from the second episode, they shall all be Half-Life 2 [3! :)] MODS. And may the 1st episode be later ported to HL/2 as well. - The time it takes me to buy new chips for my PC, and to learn HL/2 mapping. I think I'll forget about modelling though.

That is, if I start the project. If there are no fans, the MOD development will be stopped and itself will be officially DEAD. Is this a warning? :D Just that I actually depend on a community, and if soon enough nothing happens, well there will be no potential, no motivation, and thus, no MOD. I know there isn't much to rely on yet for you guys, but I'm telling, I need imagination, and so, a co-leader is welcomed. You will lead what is unmade today, so these "much to rely on" will be designed by nobody but you and me. Otherwise, nothing will come out of this all...

Have a good Half-Life.

Comments
ImTheDarkcyde
ImTheDarkcyde - - 727 comments

media draws community :-P

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Egi-RaZoRZ Author
Egi-RaZoRZ - - 68 comments

Sure, and work draws media, but no team draws no perfect work; draws nothing :-P

Reply Good karma+1 vote
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