So while the alpha version is on the way I have added new characteristics to each of the enemies in Starsss! Each of these characteristic defines the enemy and makes them unique!
The characteristic of each enemy in Starsss affects how you engage them in action. Take for example virus green, the first enemy that you will come across.
The virus green can be considered the most basic of all enemies as it doesn't have the intelligence to chase after you nor does it shoot projectiles from its mouth. However, it sometimes senses your presence and will stick to staying at a position if you are near to it.
On the other end, there is the brick head, who's an odd ball. It will sometimes decide to stop moving and chill. Other times it will move left and right frantically as if it is searching for something.
The brick head is able to shoot bricks from its mouth. It has a perfect eyesight so if it sees you from afar, bricks are definitely incoming.
And even though Halloween is over, you will also come across ghosts hovering around in Starsss, looking and searching for you.
Creepy? Well ghosts in Starsss also have the interesting characteristic of sometimes fading out into the background! When it does that, you will not be able to attack them as your attacks will just go through them. So if you don't want to waste your mana, be sure to observe if they are faded out or not before attacking!
So what do you think of the enemies' behavior and characteristics? Starsss is currently still in alpha development so you can expect even more fun and interesting enemies to appear!
You can also check out how the ghosts' fading out characteristic was added in the behind-the-scenes video below! Last but not least remember that Starsss' alpha version will be available in less than 7 days on this coming November 14th! You can check the available time left from the game's dedicated page! Cheers!