Post news RSS Star Ruler now available on Steam! + Patch 1.0.0.2

Star Ruler is now available for purchase on Steam. Patch 1.0.1.2 is now also available; it contains numerous fixes, most of which are centered around Multiplayer. A full changelog is available through the following link (and beneath it):

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Star Ruler is now available for purchase on Steam.
Store.steampowered.com

Patch 1.0.1.2 is now also available; it contains numerous fixes, most of which are centered around Multiplayer. A full changelog is available through the following link (and below):
Forums.blind-mind.com

[Fixed]
Removing an item from a planet queue removes the last in that group, rather than the first.
[Fixed] Auto-colonization now works in multiplayer.
[Fixed] Hulls now auto-update in multiplayer.
[Fixed] AI Homeworlds now use the planet governor.
[Fixed] Planets that have more than one condition now work in multiplayer.
[Fixed] Unicode files had issues with lines that loaded across a barrier. (Fixes weirdness with unicode files)
[Fixed] Use Tool orders are now sent to the server, and save and load properly.
[Fixed] In the planet window, the structure hover info should no longer be stuck visible.
[Fixed] Dragging within a list box will no longer result in strange behavior.
[Fixed] Distant star icons had been removed by accident, leading to distant stars being black boxes.
[Fixed] Changed some packet behaviors to improve connection performance in high-lag situations.
[Fixed] Significantly reduced bandwidth usage in multiplayer by removing unnecessary data from object updates.
[Fixed] Offensive treaties (i.e. Declare War) should now function properly in multiplayer.
[Fixed] Unpausing the game by hotkey also remembers the previous game speed.
[Fixed] Researched links are now shown for clients in multiplayer, clients no longer get their display stuck at ETA 0 when a new link is discovered.
[Fixed] Some objects were being duplicated while downloading the map to clients, wasting bandwidth.
[Fixed] Map objects downloaded to the client were occasionally out of order, causing them to not be present on the client.
[Fixed] Galaxy gas is now sent to clients in multiplayer.
[Fixed] Save files were breaking the common strings list, leading to various issues (like broken Use Tool orders)
[Fixed] A bug in the mover was causing fleet members to behave very strangely.
[Fixed] Large flak effects were crashing servers.
[Fixed] Clients were not getting relation updates (e.g. enemy/ally/neutral).
[Fixed] Rally points now work in multiplayer.
[Fixed] Exploit that allowed viewing other empires' constructions.
[Fixed] Auto-colonize was sending colonizers to planets that were taken over by another empire between the time the auto-colonize order was given and the colony ship was built.
[Changed] Holding shift while removing an item from the planet queue now removes all the items in that group.
[Changed] Joining a server hosted by a different version of a game will automatically disconnect if the versions are incompatible.
[Changed] Tweaked what techs the AI researches, and added a few.
[Balance] Goods production has been reduced to 25% of previous, and Luxuries to 12.5%.
[Added] Hulls now have a setting specifying how many level improvements before the hull automatically updates. 0 levels disables auto-updating.
[Added] Empire Window is now localized.
[Added] Added "profile_network" console command. Opens a window that shows various connection stats. May help us determine what's causing some players' issues in multiplayer games.
[Added] Saves will now show the empire you were playing as, and the time the game was saved.

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