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The first Status Update for Call of Pripyat: Redux v2.0 - inside, new level reveal, and various mod progress!

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S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0

Status Update #1

So, now that we've embarked upon this great raid, I thought I'd fill you in one what's been going on since the great announcement.

Lots of work has been done with the COP SDK and Level Editor, and the first of many small tweaks and fixes applied to Redux files to fix/improve things from v1.0.

Red Forest and SDK Work

As you might be able to tell from the Work-In-Progress screenshot above (right click + view image for full size), Redux v2.0 will include new levels. The first of which I'm happy to announce, is the Red Forest.

The Red Forest is a player favourite, and taken from Clear Sky and re-worked for use in Redux, the Forest will once again immerse you in pant-wettingly-atmospheric surroundings. Whether you're hunting for artifacts, hunting the local mutant population, scavenging for stashes or doing missions, you'll want to keep your wits about you here.

I've been working on various things in the Level Editor, so far increasing (creating!) the presence that both Duty and Freedom have in Zaton. You may have seen the screenshot I uploaded recently of Duty's recruitment team in the Skadovsk - Freedom has their own representative on the swamp icebreaker in the form of Walrus and his personal guard.

A more 'concrete' faction presence in the area is also in the works, but isn't at a demonstrable point yet.

Tweaks and Fixes

Niggling outstanding (but not game-breaking) bugs and problems with Redux v1.0 are also being worked on and various things improved. Some are very quick to fix, some take a bit more time. Here's a couple of the things I've done recently:

  • Fixed Snag's 'stolen weapon' mission after purchasing one of Redux's new weapons from Nimble.
  • Re-instated the feature whereby Stalkers would gift supplies and ammunition to your personal boxes after acquiring certain achievements (though now in Redux-friendly levels).
  • Re-enabled inter-mutant fighting for more interesting battles.

Little tweaks like this are oft-overlooked, but I consider them to be very important in creating a great Redux experience for v2.0.

I hope you've enjoyed the very first Redux v2.0 Status Update, and stay tuned for more exciting news in the near future!

Until then, keep on stalkin'

- Beacon
CoP: Redux v2.0 Dev Team Lead

Bolognius_Maximus - - 619 comments

Ah nice! Red Forest is loads of fun to play.

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CloneWarrior85 - - 3,475 comments

Red Forest, i loved it so much >.<

But, nothing beats the plant itself, not counting to see it, but.. would be a dream come true >.<

I will be waiting inpatiently in the Icebreaker for this to come (really awesome job), might snipe some boars and dogs as i wait tough, no promises, i get bored easily...

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Brca95 - - 1,067 comments

Nice! Keep up the good work =)

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D.M.E - - 4,445 comments

Thats more like it.

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jjawinte - - 5,067 comments

Ahh...the Red Forest - I love it so. Fine update Beacon. Glad to see the supply gifting and inclusion of inter- mutant fighting ( a realistic environmental touch that always amused me ).

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Borovos - - 817 comments

Good news for the Redux V2, thanks.

Red forest and a lot of mutant, and artefact! I like it!

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KaptenNeptun - - 1 comments

Yeah keep up the work

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