It's Halloween so you know what that means, Halloween hotfixes. Now this update doesnt contain new content but rather focused on fixing things. A lot of this update is lots of small fixes across all four of the campaigns. This ranges from door states, timers, checkpoints and other stuff. Here is the full-ish list of stuff that's been changed.
- Made changes to explosions to hopefully lessen the effect of grenade chains. Note hopefully, grenades are still to be feared in tight hallways.
- Changed the Elite's shield down time to take .5 seconds longer to start recharging giving more opportunity to make more allies in battle.
- Tightened up scripts to do with many different devices all throughout the different levels stopping some cases where music can overlap/sections can be skipped.
- Tightened up a load of door scripts in release/infestation to hopefully help with progression.
- fixed scripting in a few levels that caused the music to stop playing once you respawn in some fights ripping them of all atmosphere.
- fixed checkpoints to be more fitting with the level objective so hopefully no more easy checkpoints obtained by running past everyone.
- Went over scripting and trigger placement in vitriol3 and made general improvements throughout.
- Finally fixed the open door skip in the first level of infestation
- Removed ghost from last level of infestation