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SourceForts v1.2 is on it's way, I've done some beta tests and it's going along nicely.

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SourceForts v1.2 is on it's way, I've done some beta tests and it's going along nicely. In the update, there will be:

  • New Maps and updates to the new one
  • Fort Sites - No asshats unfreezing your fort
  • Flares and sparks to show when something is frozen
  • Balanced melee weapons. The stunstick was more powerful than the crowbar
  • Longer sprint time
  • Outputs/Inputs on the logic_gametimer for when the Build time and Fight time starts, also to force the changes
  • Rotation on the gravity gun

Along with that, there's some bug fixes:

  • Fixed weapon animations on the freezer
  • Objects not activating until touched when unfrozen

I've also already got some ideas for v1.3

  • CTF - Oh my god! An objective!
  • Weapon buying - Pay in frags, keep the weapons for the whole fight mode
  • Turrets - I'll give it a try

While testing the flares, I got a bit carried away: Click me!

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