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What we’ve been up to this month. Well... we were mainly focusing on conducting the beta tests for Soulblight. Here's how it went...

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Hello everybody
Kuba from My Next Games here again. Lately we’ve been a bit busy with Soulblight and today I’ve realized that It’s already March and I still haven’t wrote the update for February. Sooo... here it is :)

Soulblight PyropeEncounter

What we’ve been up to this month. Well... we were mainly focusing on conducting the beta tests. We run two rounds of test in which participated almost 500 people! We’re still going through the feedback but we’re quite satisfied as a lot of people really enjoyed what we’ve prepared :) The thing with which we were pleasantly surprised was the replayability. Although the beta test build included only one short level, most of people spend on it way over 1.5h that we anticipated to be the average.

Soulblight Beta test Time

But not all our predictions were so much of the point. Testers found the game to be quite challenging (exactly how we wanted it to be:) )

Soulblight Beta test Diufficulty

Although the feedback we’ve received was very positive it also helped us pinpoint few elements worth improving. To give more exposure to our characters in the camp we’ve decided to redesign the way we present the dialogues:

Soulblight Dialogues

And to allow players to customize the controls we’ve added the control schemes. You can now select the one you like from 2 gamepad schemes and 6 keyboard schemes (2 of which support the mouse)

Soulblight Controls

“Ok, so what's next?” - you ask. Well... with beta tests behind us we start to sail toward the release... but more on that soon :)

Meanwhile, Cya around

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