The new animation system is using giant blend trees, one for each weapon (only 2 right now). Not sure how long the new system will hold out. I’m doing more restructuring on my GameItem framework, which will have a role on how player animations are handled.
Here is a gif of the new animations: Puu.sh
The main focus right now is getting an inventory working, which will use storage items and equipment slots. Those will both be sealed classes that can be added to a GameItem GameObject to give it the storing and/or equipping functionality.