Post news RSS Sol-Ark's latest devlog (14/02/2015)

Hello, everyone! Take a look at Sol-Ark's latest devlog. Check a new screenshots, GIFs and full description of performed works for last week.

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Hello, everyone! Take a look at Sol-Ark's latest devlog. Check a new screenshots, gifs and full description of performed works for this week.

Latest screens
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Latest screens
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Latest screens
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Latest screens
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Latest screens
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Latest screens
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Latest screens

Performed works:

  • These bugs are fixed:
    • With NPCs and dynamic technics too often selecting tasks “waiting” and “move on 5 tiles in random direction”;
    • With correction of shells’ trajectory during exit into the local space level from a rotating location;
    • With appearance of info footnotes for objects “gas molecular cloud” and “star” on the star system level when the mouse cursor is outside the sprite’s boarders for those objects;
    • Incorrect position exchange between NPCs and dynamic technics;
    • Incorrect pathfinding with a chance to exchange positions;
    • With the disappearance of the space background while shifting on the star system map level by mouse scroll;
    • With error for wall direction parameters that lead to an incorrect visualization;
    • With incorrect calculations for collisions between shells on the local space map level;
    • Error with finding the target coordinates for an autorepair task;
    • Error with assignment of status “component of set” for objects of technics;
    • Other bugs;
  • A function of interchanging positions was added for NPCs and dynamic technics;
  • An algorithm for finding the nearest task by a NPC was upgraded;
  • Fourth asteroid layer (background) on the local space map level was added for the asteroid belt;
  • New sprites were added for background asteroids on the local space map level for the asteroid belt;
  • Work continues on improving visualizations for background objects by GPU;
  • Buttons were added for the automatic deployment of thermal decoys and launching the dusty veil anti rocket system on the local space map level;
  • Visualizations were corrected for shells, rockets and bullets on the local space map level;
  • A test object “drone” in the local space level was added; its algorithms for movement and tracking the Sol-Ark were also implemented;
  • Shooting algorithms for anti-shell artillery and anti-missile complexes were modified;
  • Operating logic for NPCs and dynamic technics was modified;
  • Sprites for the local space object “asteroid” were modified, texture and visualization of floor layer was added;
  • Load indicator for the game running or while starting a new game was added;
  • Algorithm for changing ship behavior was added to the buttons “escape” and “hold the distance”;
  • Works continues on storyline for demo-version of the game;

Check Sol-Ark's official website to know more.

Comments
autumnspark
autumnspark

The animation looks so much smoother now. The perfect time to see more blood and alien carnage!

Reply Good karma Bad karma+3 votes
alexfeature
alexfeature

This is getting out of hand! Stop teasing.

Awesome update....can't wait :D

Reply Good karma Bad karma+2 votes
AlexMartial Author
AlexMartial

Thanks guys! This is a big pleasure to read such comments!

Reply Good karma+1 vote
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