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[COMPLETE CHANGELOG]
[ALPHA-CLOSED 1.1.7r3p1] Changes since Update 25: 28
[Gameplay]
- New spectator system, click space to switch between free camera, and LMB/RMB to iterate through players for spectating
- Slightly increased sideways speed when sprinting
- Animation speed now based on player movement speed
- Wall destruction, explosions make a hole, while vehicles knock the wall down. Fully synced through network
- Updated Krasnaya Dolina, added many new buildings and a lot of destructable walls
- A HUD GUI now exists for the objective. It will display its position along with the team that it was captured by
- Bots, fully synced across network
- Fixed bugs when changing stance under something and hitting your head
- Medkits now automatically give you healing and cannot stack
- Fixed a bug where if you parkour you sometimes take random falling damage
[Internal]
- New custom network instantiation system, clears up a lot of bugs
- New RemoveRPCs that removes children buffer
- Optimized position/rotation syncing with RPC
- New loadout framework allows for easier modification of loadout in the game
- Temporarily made everyone admins to fix some bugs
[Misc]
- Main menu music and in-game music now uses the same script
- New music system, music depends on your team with a random aspect
- Music & hit marker sounds are now 2D to remove stereo sound
- Remade hit marker sprite
- Added hit particles for wood, dirt, and concrete
[Menu]
- Limited dev. mode to game admins- Added music volume slider
- Changed the position of some music option sliders
- Waits a bit before refreshing server list in menu, so that it actually refreshes
- Find Server button, activates very simple matchmaking system and joins a server
- IP connect button, join with IP
- Team switching now works, all previous bugs are fixed
- Added a loadout selection menu. You can customize weapons and such here. The menu saves and loads automatically
Got dayum this game looks good :D