We released a small media release and the first glimpses at the under water complex yesterday. Today we present you with a picture of the shader that will be used.
Yesterday's small release:
2 more pictures can be found on the profile.
Today's shader release:
Shader Made by Foda, Profile link can be found here, Forums.facepunchstudios.com
It looks nice, but you're wasting an opportunity if /everything/ is blue. Other colours, used sparingly, will have a tremendous impact.
The only things that are purely blue are the halls, mainly because they have glass and they pick up light given off by the ocean, other spots will use different lighting colors mixed with different textures and architecture.
errr im pretty sure the ocean isnt "blue".
Nice shots, are you going to add new weapons or something?
Depending on the unspecified depth a: the ocean wouldnt be blue it will be pitch black, and also like Varsity said its really bland with just one colour scheme, show us something where u have introduced different lighting colours in to a room?, some of your screens look identical and wevy hard to see?
these pictures make me sleepy...