Post news RSS SkyEdge Dev Log #2

Back to the basic... That mean no hack n slashing guys.. :(

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The development of SkyEdge had reach a limitation of the game engine. The animation system we had been working on fixed but the main idea of having variety of attack animation is quiet far from theory. The current attack animation that we had now is good for shooting game only but we will try our best to improve this mechanic to its limit. How about chainsaw guys?

The engine capabilities had been improved with addition of DrawDistance feature which also means bigger world creation. The open world game feature is seeing brighter future than than the hack n slash so we will keep it as the main feature.

The model is coming up great except for their animation. We were not really the best animator but we will try our best. The great thing about this is that we will maybe donate some of our asset to OpengameArt.com but that is still undecided.

In a nutshell, we will hope to finish this project as soon as possible. Possibly in the first quarter of 2014. Milestone over milestone that we had reach is the proof.

Best regards
Wind Astella

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