- Here's the graphics scalability comparison. High, Mid and Low settings respectively. Notice the fps counter in the upper left corner.
The game can be played on anything from a netbook on low settings to running at 80fps on a mid range PC on high settings.
Click on the images to enlarge.
High (dynamic PSSM shadows, bloom, foliage, normal maps)
Medium (foliage, normal maps)
Low
- I've switched from ODE physics to nVidia Physx, brushing out the differences now, quite a tedious business :D
- Ivan, the main man developing NeoAxis, has updated it to 1.0, so I'm in the process of updating SickBrick to it also. Bugs all around.
- I've updated the enemies. Every type of enemy now shoots unique bullets, grenades, shells, etc.
- The enemy turrets are now functional. They spice up the action nicely :D
- I began work on the last two levels of the game. The final boss fight is going to be epic B)
Next up: Sound effects, speech, music, font, logs, animations,... anyways a lot of work still ahead.
Thanks for reading. Hope you'll get to play SickBrick soon. If you can't wait, download the pre alpha demo and get a small taste of what this game will be.
Nice, Good luck.
While an odd looking little game, I have to applaud the fact you're making a 3D game, relatively, on your own.
Would love to be able to pull that off.
Yep, pretty odd :D, but it actually has a pretty good story, especialy when considering video game stories and it's really fun to play, which I think is the most important thing in a game.
Very nice looking design!
I must say that looking at the small screenshots, the low one looks most playable (easy to see, understand and analyze the entire scene)
Looks darker when I capture a screenshot. It's a pretty bright game actually.
Physx = bad idea, going back to ODE :D