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modDB got a chance recently to chat with Rico from the mod Hall of Mirrors, roughly based on the action film "Equilibrium." modDB: So how are you going to recreate the Cleric's actions for Max Payne? The main focus of our mod is combat. The main thing I was aiming for when I started work

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modDB got a chance recently to chat with Rico from the mod Hall of Mirrors, roughly based on the action film "Equilibrium."

modDB: So how are you going to recreate the Cleric's actions for Max Payne?

The main focus of our mod is combat. The main thing I was aiming for when I started work on the gun kata system was to make it fun. Every time I make a new animation I ask myself "does it look cool?" "is it stylish enough?" Once I can answer those questions with a "yes," I proceed to put it all ingame and then I make sure that they are both useful and that they fit in with the rest of the moveset I have already created. So to answer your question, we've been trying to use the movie as inspiration instead of trying to make a carbon copy of the action everyone has already seen. My aim is to make a game thats fun to play, not an interactive movie. We do, however, try to remain faithful to the movie in most areas. We couldn't name the mod Hall of Mirrors if we didn't let the player blast his way through that scene in the movie So you can expect at least that much from us :)


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check out the article here.

Comments
garrett
garrett - - 378 comments

Yes, fun is good indeed. Fun is the key. :lol:

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J1mmmy
J1mmmy - - 169 comments

Nice interview. I like your interviews. Consistent good style and well researched.

Hall of Mirrors looks increasingly like a very high quality mod, using inspiration from the movie to lead to some very clever gameplay at least from how Rico describes it.

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