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Time for the September's Q&A and as I promised you, I got your questions and answered every single one of them, for you.

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Hello everyone!
Time for the September's Q&A and as I promised you, I got your questions and answered every single one of them, for you. So let's get started!

Q: Who will we play as in the mod?
A: You will be able to play as a Dunedain, a Gondorian, a Rohirrim, a Man of Eriador, a Man of Rhovanion, a Dwarf, a Nandor elf, a Sindar elf, a Beorning and of course as a Hobbit. However, if you choose to start the main questline you will play only as Mr./Miss Baggins, a Hobbit from the Shire.

Q: How will you handle population? One thing I don't like about vanilla oblivion is that you see a huge town but when you walk inside there are like 15 citizens. Will it be the same or have you boosted population a bit so cities might actually feel big?
A: Towns and cities will surely feel bigger and alive. Let's talk with numbers! Bree, for example, has 55 buildings, out of which, around 45 are houses that people live in. Now, each one of these houses has at least 1 person living in it. Do the math and and i think you'll understand what i'm talking about.

Q: How large will the moria mines be?
A: One word: HUGE! So big and so deep at the same time.

Q: Will you have lots of hidden places throughout the world that might contain valuable treasures as well?
A: Yes. Many weapons, armours and general gear will be scattered across Middle-Earth. From regular swords and armour to gear from the Second Age or even from the First Age!

Q: How will magic be handled?
A: Magic will be very subtle in MERP. In general magic in Middle-Earth was used to protect, preserve and heal, and only by elves. The Dunedain had some healing skills, too. However, we might add a thing or two, for gameplay's sake. But nothing that has to do with thunders, blizzards and big fire balls. Apart from spells, you'll also find "magic" items like swords which cast fear upon evil forces or do more damage to them.

Elrond's and Celeborn's Hairs by JustB

Q: Can i play a magic based character?
A: If you mean characters like Gandalf, no. However, as an Elf or a Dunedain you will have protection, healing and other kinds of subtle magic.

Q: How will balance be handled? Will difficulty depend on the race? For example, wizard=easy, human=normal, hobbit=extreme?
A: First of all, there will be no wizard to play as. Secondly, the difficulty won't entirely depend on your race. Every race will have its strengths and weaknesses. For example, if a route is guarded by enemy forces, an elf or human can just break their way through sucrificing arrows and sword condition, a Beorning can transform into a bear and scare the enemies causing them to flee with the cost of something else like fatigue maybe, while a Hobbit can use its stealth to slip behind them at no cost.

Q: How will combat be? Would look stupid at least to have an orc taking like 10 arrows to the chest like in vanilla oblivion.
A: Combat will be much more realistic. Not only because it looks so... unrealistic in vanilla Oblivion, but also because, many times, you'll have to deal with many opponents at the same time.

Q: When you start the game, will you have every city and village marked on your map?
A: No, you won't have every settlement marked on your map. If you choose to be a Hobbit, for example, in the beginning you will have only a part of the Shire marked. Or as a man of Eriador, you will have towns like Bree, Archet, Combe marked. Same for the other races. However, we might decide to give the player only the map of their hometown and its suroundings. He can then purchase maps of other regions if he needs them.

Q: When you travel around middle-earth, will you sometimes run into traveling groups of enemies or allies?
A: Yes you will. Bands of orcs, bands of Uruk-Hai, caravans, Wargs, groups of Ithilien Rangers etc.

Rivendell Building by JustB

Q: Will there be a fast travel system in MERP? If so, how will it work?
A: No there won't be any. If we decide to include it, we'll have it as a seperate downloadable plug-in. The travel system we are planning to have in-game will include caravans. Meaning that the player will be able to travel fast from a big town to another by caravans that go to the desired destination. But Middle-Earth is all about exploring, right?

Q: Will there be mounted combat?
A: Yes there will be mounted combat.

Q: Why do the character models look like the movie stars? Please don't tell me you basing this off of the Peter Jackson films.
A: Actually the movie versions are pretty good. What's wrong with them? And since we don't have any other references, there is no other option. Anyway, we haven't got to that part, yet. We'll see in the future.

Q: Will there be different starting areas? I hope so because its strange when for example both hobbit and men would start in the same area/dungeon.
A: Of course there will be! Each race starts in its area. Hobbits in the Shire, Men of Eriador in Bree or some other town like Archet, and so on.

Q: Are the distances "realistic"? i know you cannot make a huge huge world map of course but i wouldnt like it if i would get from edoras to minas tirith within one in-game day on horseback.
A: The worldmap can't get any bigger. Plus, Middle-Earth, as Tolkien created it, is huge! So there is no way we can have real distances. However, yes, you will feel like you are traveling for hours in-game. And don't forget that you won't travel unnoticed. There will be creatures, men, orcs that will either ask for your help or hunt you down. So they'll slow you down a bit.

Q: How many quests have you planned to put into the mod?
A: I cannot say and i bet no one can, yet. We already have many quest ideas and some of them are already finished in terms of dialogue and plot. But these are nothing compared to the number of quests we'll have when MERP is finished.

Morgul Blade by Mor

Q: Will there be one or two people in every village who need help or just some in larger cities?
A: No, there will be many more.

Q: Do you change the leveling system from vanilla oblivion into something else? I personally never liked vanilla oblivion's level system.
A: Yes, everything will be far more realistic. Attributes will increase naturally as you improve your skills, there will be no micromanaging etc etc. I promise you that you'll have and a much better leveling experience!

Q: How important will your level be? If you're level 2, will you be able to kill a goblin, for example?
A: First of all, i want to point out that the beast's, and all creatures' in general, level won't depend on the player's level. Meaning that even if you are level 2, you could still find a powerful troll somewhere in the wilderness. Now, the level will depend entirely on your skills, attributes and experience. It will grow as they grow. That said, normally you wouldn't be able to kill a cave troll on your own. So you won't be able to do so in MERP either.

Q: Will there be beasts walking around freely in some areas like in WoW-type games?
A: Of course! Peaceful animals, wild animals, all kinds of trolls and many more creatures not shown in the films. There will also be bands of orcs, Uruk-Hai, men, Dunedain, dwarves, elves etc patrolling their regions.

Q: If we get a megaĆ¼ber level will we always be inferior to people like Sauron, Gandalf etc (I assume they will be in the game)?
A: Gandalf and Sauron are Maiars. But let's not go over history. It's simple. Think of Elrond, for a moment. You can say he is in a megauber level, as you call it, and he is also an elf, right? Now, do you think he could withstand the power of Sauron? That explains everything, i believe.

Q: Will there be big battles?
A: Bigger than vanilla Oblivion, that's for sure.

Q: What the team's position on the "Nameless Things" is? As I know, there is some controversy in the LOTR community. Will they be featured in the game/mod?
A: Yes they will be! We imagine them, not as one kind but as many kinds of creatures, and all of them together are the Nameless things, as named by Gandalf. They will have different forms. Really dangerous and strong they will be, and they can only be found in the deepest and darkest places of Moria. In the roots of the mountains.


~Captain~
~MERP Team~

Post comment Comments
ThePeanutBaron
ThePeanutBaron - - 249 comments

good read, keep up the fantastic work.

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bikkebakke
bikkebakke - - 421 comments

whiiiii my question got answered =^.^=

and now I want to play this (the complete MERP i mean) even more... Just sounds awesome :D

Can't wait to explore and face off bands of Uruk Hais, combat sounds like it can be really nice.

>,> had to ask about the maiars, just wanted to know since you are killing daedric princes in oblivion, persons which I thought would be much more powerful, so I'm absolutely satisfied with your answers :)

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alphaflight83
alphaflight83 - - 31 comments

Nice, i'm really looking forward to this.
Keep up the great work!

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Sanguinius
Sanguinius - - 5,719 comments

Wow this is pure awesomeness, can't wait to play MERP. Please don't include fast travel, it ruins the game. With fast travel people get lazy and quit the game fast... And movies are great so it would be nice for characters to look like in the movies.

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nazfalas
nazfalas - - 541 comments

As they said:
Fast travel wouuldn't be a problem as a downloadable plug-in. It's really "easy" to do that in Oblivion.

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BurningSky93
BurningSky93 - - 122 comments

How would fast travel "ruin" the game if it was an optional feature? Ive never understood why people complain about optional features in single player games.

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romanius24
romanius24 - - 287 comments

i dont wanna play the main quest as a hobbit... :(

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bikkebakke
bikkebakke - - 421 comments

then dont :/

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bikkebakke
bikkebakke - - 421 comments

oh poopie >_> read it wrong :P

you can play as a hobbit but imagine you are a veeery small human :D

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Captain_Iglo Author
Captain_Iglo - - 742 comments

Other races will also have main quests around the War of the Ring, too ;)

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barto300
barto300 - - 20 comments

I love this...but as romanius says it would be cool to play the main quest as human too...but the story is about a hobbit so I won't complain.

keep up the good work;)

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Dantheman96
Dantheman96 - - 45 comments

do we nee dany games for this??? stupid question but i just heard about it on this page

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Pyryp
Pyryp - - 52 comments

oblivion

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Lilgobby12
Lilgobby12 - - 80 comments

my only problem is it could be how long before this comes out? a year? two years? three years? it just seems its so big it will prolly die before it finish's..however im a pesimist so dont listen to me lmao

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Lilgobby12
Lilgobby12 - - 80 comments

actually unless im wrong i read you need the shivering isles expansion.

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Captain_Iglo Author
Captain_Iglo - - 742 comments

It runs without it but it will lack many textures ;)

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micom1318
micom1318 - - 155 comments

I love PJ's lord of the rings movies, and it's like the only version I like, KEEP IT UP!

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KaiserMacCleg
KaiserMacCleg - - 40 comments

Wow, this mod seems to be even more ambitious than I imagined. Sounds fantastic, guys.

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archkyrie
archkyrie - - 1,134 comments

I have one question I forgot to ask, maybe you can answer it in the next Q&A:

will there be companions that you can gain to accompany you on your quests?

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Captain_Iglo Author
Captain_Iglo - - 742 comments

Maybe. We haven't discussed about it yet ;)

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bobsbarricades
bobsbarricades - - 114 comments

I'm going to buy oblivion just because of this mod =) wish more dev's realized that

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HounderKnight
HounderKnight - - 1,660 comments

Awesome update :)

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ChaoticDog999
ChaoticDog999 - - 3 comments

awsome.......

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Melik
Melik - - 327 comments

a question: will you use some of the hdr tabletop models from Games workshop ? they made many god models (and it is a good way to take a deeper look to a few models from all sides)
: Games-workshop.com

i mean i love the models for Imrahil and his knights from Dol Amroth (i was very unhappy that they dont appeard in the movies ;(((( )

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Melik
Melik - - 327 comments

dam link is dead
Games-workshop.com

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gsparx
gsparx - - 2 comments

How are you planning on implementing horse combat? Will it be based on SkyCaptain's deadly reflex horse combat?

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Shwepps
Shwepps - - 38 comments

very-very good :)

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Rexon100
Rexon100 - - 19 comments

Pure Awesomeness, this will be the best Oblivion Mod ever, i look for any updates here like everyday, im am currently learning to use both Construction Set and Photoshop so maybe i might be able to help someday

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pitrs
pitrs - - 9 comments

guys i love you, you are making history! Fantastic, fantastic job! I was affraid about mod is dead but now I see it is live and better then never before! You guys are the best developers ever!

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Sortech
Sortech - - 38 comments

I have a question (sorry just can't wait till' next Q&A :)
But! will there be joinable factions, like Minas Tirith Tower Guards or Riders of the Rohirrim?

The mod sounds great, looks great and will probably be the greatest mod out there when it's done. :)

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Captain_Iglo Author
Captain_Iglo - - 742 comments

Yes there will be joinable factions ;)

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Sortech
Sortech - - 38 comments

Awesome! Can't wait 'til this gets finished! Thinking about learning how to mod so i perhaps can contribute :D

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Fing
Fing - - 2 comments

Just like to mention that any weapons/armour from the 1st/2nd ages would be a real treat for fans. Imagine coming across some of the famous swords from the Silmarillion!

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