At 19.06.2021 new season come with many new content and mechanics.
last update for season 3:
-Class Perks Gets Scalling Ability:
- Assassin for each perception gets a critical chance
- Chosen One for each charisma gets a Hit point
- Cyborg for each luck gets critical power
- Deathclaw for each strength gets 10% sneath and deathclaw doesnt have 50 flat stealth
- Killer for each agility gets 1% to double damage and doesnt have flat 10% chance
- Priest for each Endurance gets 1% more heal from healing rate
- Soldier for each strength gets 1 less in his auto-knockouts and knockouts changed from max ap to 30-40 Super
- Mutant for each Endurance gets 0,25% walk time
- Paramedic for each inteligence gets 5 seconds of reduction CD in reviving
- Leader for each charisma gets 5 seconds of reduction CD in flag
- Sniper for each perception gets 1% accuracy
- Infantry for each current AP gets 1 to all DT
- -Flag CD changed to 180 Seconds
- -Flag Stay for 320 Seconds NOTE: it means 1 leader can put more flags
- -Leader doesnt debuff hisself anymore
- -Leader's FoV its halved -Flags from War Event and TC, Turnbased control scalling
- -Changed buffs: 5 HP 1 EN 1 AG 1 PE 1 DR 1 DT 1 LK 1 INT 1 ST 5 MD
- -Alien Blaster changed Range to 45
- -changed items cost -fixed faction leader flags
- -fixed bug with healing rate
- -Changed loot spawn timings for containers in NCR, Adytum, Junktown and Hub.
- -Minor fixes in maps.
- -Fixes in item descriptions
- -Added maps for the final lore events.