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Heres something quit ebig for you guys to have a gander at, Its the First Chapter in the official EscAPE script and as you can see its going to be a little bit good.

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EscAPE : The Unknown

Game Script + Directions + Actions

GAME OVER SCRIPTS :

#001-The Subject was terminated for trying to be funny.
#002-Now that was just funny.
#003-The Subject was deemed unfit for living.
#004-Try the game guide, youll have to ask me for it.
#005-Im guessing sneaky puzzles aren't your sort of thing
#006-I cant believe the Subject actually fell for that.

INTRO SCRIPT :

Black Screen Titles Only
'EscAPE: The Unknown Created by ZeroDegreez from the ZEROCREAToRZ team'
Fade in from Black

Player is on a mining train speeding along, destination unknown at that moment, player has no control either, during the train journey some credits come flying past the player but slowing down when coming near him/her then speeding back up again.
Fade to Black
Voice Tannoy 'Arriving at Level 3 Surface Entrance Shortly'

Fade in from Black
Soldier02 'Prisoner, lay on the floor with your arms behind your back, we are about to board the cabin'
The player is inside the train cab and a message pops up
FIND A WAY OUT< DONT WORRY ABOUT WHO I AM JUST DONT TRY WALKING OUT OF THE MAIN DOOR, FIND ANOTHER WAY...

The player has control of player inside the cab, they have two choices: one=open the door and recieve #001 message, two=they find the hatch under the seat open it and drop out.
While the player makes their choice the soldiers continue muttering to themselves
Soldier01 ' how much longer it gonna take to open it'
Soldier03 ' the quakes have shook up the electrics pretty bad so 3 minutes at most'
Soldier01 ' we cant be here all day we have to make sure this guy doesnt escape remember'
Soldier03 ' SHIT!! i fuckin got an electric shock give us a minute'
sparks fly off the door at this point, the player doesnt really have a time limit its just to make the player start thinking

As the player drops out of the hatch another message pops up:
DONT FORGET TO COVER YOUR TRACKS IM ONLY GONNA TELL YOU ONCE. + (in other words close the hatch behind you.)
If the player leaves the hatch open after 5 secs the troops will storm the cab and spot the player and will recieve MSG #001 if its closed they wont spot him/her.
As the player edges near the ladders another warning message pops up:
OH, ANOTHER THING ALWAYS WAIT TILL THE COAST IS CLEAR, HIDE ANYWHERE AS LONG AS ITS OUT OF SIGHT ALTHOUGH I WOULDNT RECOMMEND THE DARKNESS AS THEY HAVE INFRARED SIGHTS, REMEMBER USE YOUR EARS BEFORE YOUR EYES HEAVY BREATHING IS A BIG GIVEAWAY.
As the player waits, 10 secs pass and radio chatter buzzes through the soldiers coms the player is unable to work out what is said the soldiers then talk:
Soldier01 'right men weve been ordered to head into the mine he obviously sent this train as a distraction, move out start up the other one oh and Parvish'
Parvish 'yes sir!'
Soldier01 'disable this one so he cant send it back to himself dont forget hes a sneaky dangerous son af a ...'
Parvish then shoots something on the train and a few sparks go off near the player, the soldiers all group onto the other train and speed off back into the mine.

The player proceeds to climb up the ladder and upon reaching the top and getting towards the central line of the room or exit, an earthquake is triggered, the lights flicker on n off the player blacks out.
During the black theres an exploson, rocks crumbling and falling then a klaxon starts up, the player wakes up to an emergency lit station with the soldiers train tunnle completely caved in with rubble pouring out lights hanging off the walls and other destruction like cracks.
Theres nowhere for the player to go apart from out the exit to the station into a big glass walkway under the sea.

Upon walking thru the trigger about quarterway starts a message pop up:
ALWAYS BE CAREFUL OF YOUR SURROUNDINGS YOU NEVER KNOW WHATS GOING TO HAPPEN >:)

The player reaches halway and another earthquake accurs shaking one of the catwalk pieces loose it slides down before the emergency doors close and lets some water in they then close either side of the player another section falls away bringing the player down with it the lights flicker and turn off plunging the pod into darkness. it hits the sandy floor and the player blacks out again, the player blacks back in abut 5 secs later just in time to see a robot walker heading towards his/her pod as more falling segments and pieces of the catwalk fall slowly past, then they black out again.

During black out fades back in but in black room with camera facing a 3d escape logo then 'The Unknown' explodes into life underneath EscAPE. wait 3 seconds fade out switch level

SCENE: 01 - official game start

The player awakens in a small hospital like room surrounded by machines and scientists, the player cant move at this point, only moving the camera is possible.
Scientist02 'Hes awake'
Scientist04 'Well get him to his feet Thompson'
At this point Scientist03 walks over and screen blacks out, the player hears some ruffles and feet dropping to the floor then it fades back in again
Scientist01 'well young man, what do you have to say for yourself

The player cant answer because he is caught short by an explosion in the distance and all manner of alarms and flashing lights being set of as a result.

Scientist01 ' Damn these yuppie soldiers setting off explosions in a vacumn theyll kill us all'
Scientist03 ' never mind that what about him, he needs to get to the surface, hes survived so far'
Scientist02 comes running over to the player and hands him what looks like a keycard
Scientist02 'this will you grant you access to nearly all the levels of this facility, you need to get out of here, get to the surface then go get help.'
Scientist04 ' Meet any of us along the way and they will help you in any way they can so will the security team, just stay out the way of soldiers youre very valuable to us'
This leaves the player a bit puzzled as to what he meant then Scientist 01 coughs up
Scientist01 ' Eh Em, he means youre valuable to us as in the help you can bring us we wouldnt survive out there'
Someone starts banging on the door at the end of the hall, with what sounds like radio chatter.
Scientist05 ' theyve found us, quick get him out of here'
Scientist02 runs over to a duct pipe and pulls the cover off
Scientist02 ' in here just follow it straight down then head the first left'

As they player enters the duct the Scientist02 closes it beheind them while saying ' be careful'. Theres only one way to go for the player, the duct itself goes shortly straight then the player falls a few feet so they cant go back and they can hear this coming from up the pipe.

: the door opens in the room above,
Soldier01 ' i found another group of braniacs'
Soldier02 ' you know the protocol no-one survived'
As he finishes his sentence the soldiers open fire on the scientist for a few seconds all the player can hear is screaming and gunfire while the ducting above the player flashes a little to represent the muzzle flashes. after they stop a gargling noise is then proceeded by one more gunshot.
Soldier02 ' Alright men this areas clear move out'
The footsteps of boots march off then the door closes leaving the player all alone in the darkness with the gunfire and screams still ringing in their ears.

SCENE: 02 - the ducts

HAHAHA nope thats all you guys are getting for now.

Comments
zerocreatorz Author
zerocreatorz

As you guys can see ive thought about everything from how I stop the player from trying to go back and the special effects to a sort of nearly done voice script as well as the help system that you will be able to turn off (hopefully).

Reply Good karma+1 vote
JonnyBoy0719
JonnyBoy0719

haha nice lol :P

Reply Good karma Bad karma+2 votes
zerocreatorz Author
zerocreatorz

cheers. XD

Reply Good karma+1 vote
zerocreatorz Author
zerocreatorz

Kyle2705: Could you please elaborate more...

Reply Good karma+1 vote
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