ScoreDoom & ScoreDoomST Add-on Packs updated
Around 30 new monsters added to both Add-on Packs. There are 2 new powerups (Spread & Rage), as well other cool & fun additions.
ScoreDoom updated to version 2.9
-You can now more easily tailor Add-on Pack content with easier to edit custom ini files. You can drag'n drop these onto gzscoredoom.exe like you can wad, pk3 and zip files. This also facilitates much easier demo replays & custom multiplayer games.
-Your online high score server password can now be set entirely client-side, instead of having to also log onto www.scoredoom.com as well.
ScoreDoomST updated to version 0.97c2-R4c
-Better support for custom (add-on pack) monster animation synching between the server & client (work is still ongoing with this)
-Alt-fire modes for Chaingun, Rocket Launcher, Plasma Rifle & BFG9000 no longer require the Add-on Pack
-ScoreDoom Announcer can now be turned On/Off via the Options->Sound Options menu
ScoreDoom/ScoreDoomST Primer
ScoreDoom(ST) takes the original Doom's gameplay and stats to their logical conclusion, resulting in a very fun way to play & replay the original Doom levels and the literally tens of thousands of user-created levels. You can score points in a myriad of ways via carnage (inflicting damage & kills, etc.) or via objectives (getting to keys/cards first, find secreting first etc.), resulting in simple but deep gameplay.
Regular ScoreDoom supports both local & online high score leaderboards, and is primarily single-player based, but you can play multiplayer on a LAN or fast internet. ScoreDoomST supports proper internet multiplayer where you take on other players to be the highest scorer.
ScoreDoom was built from GZDoom, a modern openGL Doom port. ScoreDoomST was built from Skulltag, a modern openGL, client-server Doom port.
interesting, very interesting.lets try this.