Post news RSS Rules for procedural map generation

The maps will be generated pseudo-random; with new chunks of content every time you start a new game.

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Replay-ability is important. That is why I am currently working on a solid way to generate maps, but those maps also need to take into consideration that there will be specific items needed for those other levels. So I will need to generate the maps in chunks.

Here's some other stuff I've been doing with the engine:✔ Force debug window to show if in debug mode✔ New flixel debugger layout ✔ Cucco enemy sprite, animation and class✔ Open / close chest - check what is the case✔ Position chests below player✔ Coins, Floaty text (x gold)

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