Hello again from HSI. We're proud to bring you part II of our hiatus dissolving update. In it we focus on several graphical and game improvements that will expand the possibilities of Homeworld 2 far beyond it's intended limits. So without further ado, enjoy!
With help from the Blue Planet development team, we've successfully managed to implement a layered volumetric atmosphere effect around full sized worlds. The layers are based upon the relative densities of air around the earth decreasing from ground level and extending roughly 100km into space. It's still in its early stages but when descending down to the surface the sky gets increasingly bluer and less star filled like how you might expect:
Yeah, that's right, 3D, animated bullets with smoke trails. We of course intend to implement this effect wherever possible. Please note that the Covenant ships in these screenshots are temporary placeholders and will not be included in the final version.
The fearsome Covenant Capital Ship in the works. We're leaning towards the original Halo CE design mixed with elements from the following titles (primarily Halo 3). The model itself is partially textured at the current so expect a complete version soon!
That's all for this installment. Just as a preemptive reminder to all you collegiates out there, finals week is fast approaching so we please ask you again to be patient in the coming weeks as we too must brave the gamut of testing. Be sure to catch us later, we promise to have some extra special goodies in store.
Also, if you missed the first part of the update, you can check it out here.
HSI Dev Team