It has been a busy month for everyone on the RS development team and today we have a update for everyone following the project, A month ago we showed the first glimpse of the new in-game island map editor for creating island maps for Rising Storm and we talked about how we were working on implementing new island edging detailing to make the islands look less square and more organic, and I am pleased to say we have had success with implementing edging detailing meshes for the terrain and they now use the detailing meshes that Feng our texture artist has just finished.
Before Picture: This is how islands looked like before when painting the island shapes in the editor.
And here is how islands are looking in the editor from an earlier build that was using the test island edging temp meshes that Feng put together. As one can see islands are starting to have a more organic feel to them.
And here are the brand new textured island detailing meshes showing the separate segments
And this picture shows how the newly finished and textured detailing meshes that “Feng” just finished look like when put together to make smooth fully organic looking island edges.
Nice!
:O good work