Post news RSS Release of version 6.07

With this massive update to the Coop Mod, we are confident to have reached a state of stability and reliability that surpasses the Vanilla game by far.

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Version 607 is a major release with many new Features and lots of fixes.

stef2 hzm coop mod 607 newmaps

With this massive update to the Coop Mod, we are confident to have reached a state of stability and reliability that surpasses the Vanilla game.

stef2 hzm coop mod 607 bots

With over 300 changes (again) it is kind of hard to pick only a few changes to be representative.
How ever, we think these few selected changes will give you a good overview of what has changed.
In the future we will focus on providing more Content, like the long awaited Enterprise-E from Gsio.
We would also like to add some Stargate stuff (we have sounds and models), but we really need mappers.

Most notable new features:
- New votes: Deadbody Count, Addbot, Kickbots, Airaccelleration, Stasistime, Teamindicator, mp_modifier_* - gametypes,
- New coop command: !targeted
- New coop developer/admin commands: !reboot, !noclip, !endlevel, !login , !showspawn, !hidespawn, !testspawn
- New maps: coop_aftermath5, coop_equinox, coop_rotec8, prf_groupdeath
- New Server Management function: Configstrings clean-up (prevents cl_ParseGamestate: bad command byte -1)
- Hide/Show feature for: Player Health and Class, Playername, Selected Class hud
- Many new Coop related English and German localstrings for localized info/menu text
- Dead Bodies remain, the bodies of killed NPC will stay (until certain limits are reached)
- Communicator has now buttons for !transport and othet Coop functions/commands
- Message of the Day feature, using new cvar mp_motd
- Admin login, type !login in coop (you need to set code in cvar coop_admin)
- Ammo Regeneration Rune is now regenerating weapon ammo at 10 units per sec, other ammo types will regenerate 4 units
- Speciality Class of the player will be restored on respawn
- Picked up ammo will be given to all players (can be picked up as long as any player needs ammo)
- Automatic dialog length adjustment for English and German, using VLP-Files
- Failsafe for m2l2-sfa if Korban gets stuck in the lift
- More detailed error-logging to coop_settings.ini
- Bots added via callvote will be limited by the new cvar sv_maxbots
- Reduced Extra Nettraffic created by the Coop Mod about 50%
- Nightvision changed to a lighter green modern look
- Various significant UI,C++ and Script performance enhancements
- Various fixes, changes and additions allow now even more complex mission maps

Most notable fixes:
- Crash that occurred very frequently with Basher AI when all players are dead
- Coop Radar not working when in 3rd Person view
- Crash when adding bots via rcon
- Spawning with no weapons in Singleplayer coop maps
- Dynamic Lights being dark on dedicated servers when they should be on
- GBS Mod sialog files playing German and English together (seperate pk3 files)
- Bots counted as players when calling a vote (bots never cast a vote)
- Timelimit and Pointlimit not updating when changed for the current level
- Showing Player name when targeting a different entity than a player (Playername shown Door)
- Tricorder Puzzles sometimes not working in Singleplayer
- Various minor issues on multiple coop and test maps
- Player being notsolid when joining in from Spectator on regular Multiplayer
- m6-deck8_redalert, Tuvok blocking players, preventing them to enter Jefferies Tube (mission stuck)

Pictures of the new new Features:
- killed Enemy bodies staying on the level
- improved immersion settings

stef2 hzm coop mod 607 deadbodie

hzm coop mod stef2 607 immersion

Special thanks to My Mom and MJ to report many issues.
Special thanks to MJ to suggest new Features (Deadbody, Airacceleration).


A good idea can be add more player models!!! (Andorians, the other H.T. members, etc)

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Chrissstrahl Author

We have limited the Player Model choice to the Hazard Team Members for certain reasons. One of them being that new people do not get confused by strange player skins and to avoid players without the mod having issues seeing players that do not have default skins.

Reply Good karma+1 vote
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