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Community Update one for Galaxy at Arms: A Call to Arms Modification

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Welcome to the official Galaxy at Arms Moddb Page


A quick intro

The Galaxy at Arms team primarily consists of members that are or were previously apart of the Galaxy at War mod group. This will be a separate mod than that to Galaxy at War since it is far from a simple port from Assault Squad 2 into call to arms. Galaxy At Arms will be heavily multiplayer focused with campaign coming at the tail end of development. Galaxy At Arms using entirely new props, sounds, models, and mechanics that both weren't present as well as not possible through Assault Squad 2.

Current Goals

Overall project goal: Original battlefront 3 we never got.

Initial focus: Multiplayer Build.

HD skins for clones, cis, rebels, empire

Attention to detail

12 well balanced, diverse, and detailed maps

HD weapons, to go along with skins,

well balanced Bots

Balanced breeds,

well tested by development team

HD props, as many as possible for the planetary focus


New coding

New animations

New game mode

Improvements to base game AI

Improvements to targeting

Camera improvements

Hud for weapons and direct control

New holster positions


recoding and balancing (long term goal)

Initial Planets: 1.Naboo 2.Hoth 3.Geonosis 4.Endor 5.Kashyyk 6.Tatooine


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