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Hello HLS Redux fans! How you can notice, the mod had a lot of progress since its begging. We started very timid, discredited by many people, but we fighted even lacking resources to achieve our current progress. This mod is made for you, Half-Life fans, who want to play Half-Life: Source as something worthy, not a crappy conversion full of bizarreness.

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Hello HLS Redux fans!

How you can notice, the mod had a lot of progress since its begging. We started very timid, discredited by many people, but we fighted even lacking resources to achieve our current progress. This mod is made for you, Half-Life fans, who want to play Half-Life: Source as something worthy, not a crappy conversion full of bizarreness.
Half Life Source: Redux is not simply a mod, it's a correction, we're doing the job that Valve didn't make. We are making this game decent, I wouldn't say wonderful, but decent. Heartily, We're very happy with your support, and that's why we'll continue our work, but to continue we will need your help.
Currently, this is our team:

Level Designers: Victor Paiva
Modelers: Skyninja and Richard (Richard is unnoficial, but very helpful)
Texture Artists: Myself
Skybox Artists: Spockjedi

We count on you. We need to fill some positions on the team (especially Level Designers), so if you want to help, send an e-mail to kotipelto_cv@hotmail.com or send a PM


Just a little explanation: Some people asked how we are able to edit the maps of HLS withouth bug like as the doors misaligned or the like, well, we do not use VMF's decompiled, we use a source that at the moment we prefer not to say which is VMF's are the unigue HLS without a bug, without a single error, perfect for editing, without problems of lights, doors or anything, our mod is bug-proof. Thanks my friends
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LeonelC
LeonelC

you know that you can count with me in your team ;)

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