Post news RSS Rebirth! CONFLICT: Omega Media Release and New Website Launch

VoodooFusion Studios is proud to release it's first formal media release for CONFLICT: Omega, a standalone, post-apocalyptic MMORPG project. For those of you who havent heard of the project, our group is attempting to mix the genres of post-apoc, cyberpunk, survival horror, FPS, RPG and RTS. While

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VoodooFusion Studios is proud to release it's first formal media release for CONFLICT: Omega, a standalone, post-apocalyptic MMORPG project.

For those of you who havent heard of the project, our group is attempting to mix the genres of post-apoc, cyberpunk, survival horror, FPS, RPG and RTS. While this may sound like a "kitchen sink" approach, we feel that the mixing of game capabilities that will yield the most freedom and immersive gameplay will create a truly entertaining game. From engaging storylines with entralling mysteries to group vs group mission-based pvp...we're striving to balance content and playablity for maximum effect.

Now on to the release!

First, allow me to display a few concept art pieces by DFrey who is one of our longest standing members and the artist behind the CryWolf comic series.

Road to Nowhere Lair of the BioBorg Alleyway

There are more where those came from in the Concept Art section of our site.

Second, feast your eyes on some of the weapons for the Corporate factions of the game:

Castle P5 render Ruger Sovtek

Now for the teaser! If you want to see the player model renders you're going to have to go to the website! :) A lot of credit goes to IanW and his superb modelling skills, as well as the famous Psionic for his input. These are two different wastelander factions.

We hope you'll drop by and check out the newly revamped website, along with recently released information on the worldmap, music, and timeline of the post-catatrophic world we're building. Join the forums and discuss your ideas!

Comments
sebastos(BE)
sebastos(BE) - - 284 comments

nice concept art :thumbup:

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D@rson07
D@rson07 - - 356 comments

Awesome work
What engine are u guys using

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Apokalypse13 Author
Apokalypse13 - - 23 comments

Thanks for the compliments. Daniel Frey's composite works take anywhere from 3 to 20 photo sources and digital painting to bring our twisted visions to life. As far as the engine, we'll be making an announcement on that quite soon, as we're going to be "early adopters" of a new game engine.

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