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Reality ODST: Takeback has been updated. Since ModDB uploads seem to fail I have uploaded 2 versions to Mediafire, the easy and hard version. The easy version merely makes a few alterations to the crashed albatross area to make it significantly easier.

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Takeback has been updated with some significant changes. Due to difficulties uploading to ModDB, I have used mediafire. Please read full patch notes for all changes.

Takeback Updated
Takeback Updated


(Halo set on lowest settings and ENB turned off to ensure video stability)

Download
Easy - Mediafire.com
Hard - Mediafire.com
Remember to press Q for slow mo!
(The easy version is called v2.1)

Reality ODST: Takeback
By Spartan717

Patch Notes:

Version 2.1 (Avaliable on Mod DB) (Easy version)

- Significantly reduced difficulty when entering the complex
- Some weapon accuracy changes
- More marines inside by the crashed albatross
- Tougher marines by the crashed albatross
- Heavy machine gun emplacement by the crashed albatross

Version 2.0 (Avaliable from youtube video) (Hard Version)

- New skybox added from Precipice
- Gamma reduced to 50
- Custom ENB settings added
- Amplified recoil for weapons
- Huge buff to covenant weapons damage
- Slight decrease in damage if player is shot in leg
- Weapon accuracy redone, 3 shot bursts are pin point, with accuracy slowly decreasing during extended bursts
- Covenant weapons accuracy heavily reduced to compensate for damage
- Added a Reach warthog to the initial beach assault
- Added a new covenant encounter that attacks the beach after it is taken
- Added approx 7 extra marines by the crashed Albatross, bringing the total number to around 15+
- Added 7 ODST drop troopers which drop shortly after the player enters the complex
- Increased number of covenant in the 1st level of the complex
- Massive increase in numbers to covenant to the 2nd level of the complex (where the hunters are)
- Damage buff to human weapons
- Added slowmo effect when Q is pressed, long recharge, short duration
- Added Reach assault rifle next to Spartan helmet easter egg
- Added a new boss battle with a stealth energy sword elite commander after button is pressed to destroy AA
- Added ODST pod and door scenery
- Added 2 banshees which spawn at the start
- Decreased needler damage to Spartan
- Spartan no longer follows player deeper into the complex
- Added 8 stealth elites after the building with the button is left
- Added 9 extra marines to the Beach Defence
- Doubled length of beach defence by doubling the wave count from 10 to 20
- Less Brute waves, more grunt and jackal waves
- Buff to health and armour of elites and brutes
- Fixed the marines exiting the pelican weird
- Fixed Spartan explosion at the end not showing
- Fixes to Spartan pathfinding
- Removed 1 falcon at beach defence and relocated remaining vehicles
- Added some extra barricades to beach defence and extra gun turret while relocating others
- Fixed elites not shooting player in end cutscene
- Tripled amount of checkpoints during Beach Defend
- Replaced MA5C silenced with ODST pistol
- Spartan now uses regular MA5C
- Combat effectiveness of ODSTs increased with SMGs
- Added human heavy machine gun by crashed albatross
- AA gun now explodes after boss battle
- Other very small fixes and additions

Version 1.1 (Avaliable on Halomaps)
- Added Reach Assault rifle
- Amplified recoil
- Replaced MA5C silenced with ODST pistol
- Fixed pathfinding

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Delta-62
Delta-62 - - 25 comments

I am constantly dying from the jump out of the Falcon, half the time I land but explode from needlers as soon as I touch the ground (?) and I have the easy version, but the other half of the time, when I jump out of the Falcon, either I die in mid-air due to the height damage or I die from landing onto the ground sometimes.

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