We're releasing a trailer displaying the real-time global illumination system we're using for the lighting in Dungeonforge. Real-time global illumination has helped us achieve a quantum leap in the visuals for Dungeonforge. It also enables our level design phase to be concentrated on just making great levels, knowing that lighting the scene is finally just as simple as placing a few lights and letting the GI system do its magic (no baking, no hand-tweaking of the lighting, no need for self-luminance on surfaces. Hours saved and a better visual result achieved). We're tremendously excited for the implications of this technology on both our design process and the final result in terms of the visuals of the game.
So, without further adieu, our GI tech demo!
Nice work, now does the frame rate stay solid with a lot of dynamic lights or does it get pretty choppy? With Unreal Engine I have to use precomputed shadows or my framerate takes serious a dive. This is looking really good so far!
Great stuff team!