Post news RSS Reaches alpha!

Finally, after weeks of work we can gladly announce that Caught in Paradise has reached Alpha.

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Finally,

after weeks of work we can gladly announce that Caught in Paradise has reached Alpha.
Throughout this time we have raised our skill with Unity, but we also have found some problems, mainly this one: CiP is just a project too big for two guys alone. That´s why we ask YOU to help us, so that CiP can become the game that you and we are excepting! (Yes we mean you, or do you see anyone else around?)

So, if you want to participate in making a game, are ready to gain experience if you don´t have much, if you are able to work in a team and are speaking a good and understandable english (or at least german, french, spanish or hungarian), you are invited to join Warlord Interactive.

We are currently looking for a:

  • Coder with Javascript or Unity Knowledge (you should know a bit more than the basics)
  • Animator (It´s enough if you are willing to learn -.-)

Those are what we seriously need, if you have other skills like Sound Design, Modelling, Texturing or Concept Drawing, you are welcome as well. If you are interested in helping us, write us a PM or an E-Mail to: warlordinteractive@gmail.com

We have planned a whole lot of features for the Beta with which we really need help, like weather, vegetation zones, an awesome GUI inventory, the ability to hunt, and as visible on our screenshots, an ancient high culture. So we would be really happy if one of you guys could help us, otherwise this could take a hell of a time, since we are occupied with school and other stuff.

Thanks in advance,
Warlord Interactive

Note: Text was translated by Highrider
Here some last pre-alpha screenshots:


Comments
DevJosie
DevJosie - - 26 comments

Hey, I'm wondering if I could help you guys out. I have been using blender and im not the best at it but I have some knowledge at the blender animations and game engine. Plz write back and also your game looks epic :).

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