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Where I'm at, what the plan is and a quick peak at the new basement level.

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Ok, probably should make a first news post here, just to say hello :)

As you can see from the screenshots, Lumo is an Isometric arcade adventure, channeling the spirits of the old 8bit games from Ultimate (Pentagram, Alien 8, etc) and Head Over Heels / Monster Max, from Jon Ritman and Bernie Drummond.

The game's been in development for a little over a month, and I'm still toying with mechanics, working out the map, and settling on the visual style. And Jan is all about getting enough of this in place to make the game's first trailer, and get it onto Steam's Greenlight.

I'll keep posting screenshots here as I progress through the month, and hopefully the trailer will be ready by the end of Feb. Until then, if you have any questions, feel free to contact me on twitter: @korruptor

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