This is primarily a bugfix release.
- Made some very minor performance optimisations
- Silver now deploys the Catapult as a defensive measure rather than an offensive one
- Silver will build the Catapult in response to orbital threats
- Platinum and Uber only build the Wyrm if they control the skies but there's a lot of AA
- Corrected a bug that could lead to Bronze and Silver stopping advanced air production
- Storms will now be correctly included in invasion forces
- Silver will use more Infernos and Vanguards
- An enemy with an orbital only presence on a planet will no longer cause inappropriate changes to build orders and unit compositions
- Fixed an error where Uber would only build the Stingray for AA where an orbital threat existed
- Silver will use the Stingray even when there's no orbital threat
- Gold will now correctly form platoons when it has enough Piranhas
- Gold won't build Piranhas unless there's an enemy surface naval presence
- Gold no longer produces more Piranhas for scouting than it can use
- Gold will no longer inappropriately go orbital on naval maps
- Fixed a bug for Gold, Platinum and Uber where T2 would never be achieved on an all naval multi planet system
- Fixed some checks preventing a factory being the first building on a new world under certain circumstances