Post news Report RSS Quake3 Arena Tier666 Mod 2011 Full Version Released!

Tier666 is a bot AI modification for QuakeIII Arena. Bots now move faster and act more unpredictably. You can expect more on enjoyable opponents. 5 new gametypes support bots specialized for each one.

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* sample gameplay video *





Click here to download


Title : Quake3 Arena Tier666 Modification 2011(final full version of the year 2011)
Author : a13xoloid
description : Bot AI Mod for extraordinary offline experience


* Description *
Tier666 is a bot AI modification for QuakeIII Arena.
Bots can now move faster and act more unpredictably.
You can expect more on enjoyable opponents.

* Features *
- new gametype "Tour d'Arena" or "TDA" (a variant of Rocket Arena or Clan Arena)
- new gametype "Quick Caputre Strike" or "QCS" (a variant of Capture Strike)
- new gametype "Occupy Sweet Spot" or "OSS" (a variant of Domination)

  • this gametype is the main feature of Tier666 and is used as a single player mode

- new gametype "Not True Tourney" or "NTT" (a variant of Tournament)
- new gametype "Kill The Emperor" or "KTE" (a variant of TDM)
- universal instagib mode (a variant of instagib)
- additional player movement

  • a traditional double jump (from CPM or Quake Live)
  • a variant of bounce pad double jump (from Quake Live)

- advanced bot movement
- dynamic weapon choice AI
- more unpredictable bot behaviour
- flexibly configurable AI, per map, per gametype, per general
- wider range of graphic setting than original Quake3 Team Arena

* Play Information *
- make sure you have retail version of Quake III Arena installed on your PC, ideally patched to version 1.27 or above
- if you have previous version of tier666(v3.1 or below) installed, be sure to delete it or prepare to overwrite it
- unzip the contents of tier666-2011.zip to your Quake3 folder, so that "q3-tier666.exe" sits in the same directory with original "quake3.exe"
- double click "run_tier666.bat" to play (you can create your own shortcut as well)

  • Tier666 demands far more system memory for bot movement than original Quake3 Arena, if you failed to load a map, appending a launch parameter "+set com_hunkMegs 128" or higher can help.

your_quake3_directoy\ (such as C:\game\quake3\)
|
|_q3-tier666.exe
|_quake3.exe
|_run_tier666.bat
|
|_baseq3\ (addon maps can be put anywhere else as long as they are surely looked up)
| |_ map-mvctf01.pk3
| |_ pro-q3tourney7.pk3
| |_ ra3map1.pk3
| |_ spank1.pk3
| |_ ztn3tourney1.pk3
|
|_tier666\
|_ cgamex86.dll
|_ qagamex86.dll
|_ tier666.pk3
|_ uix86.dll

* Supported Official Maps *
- pro-q3dm6 (FFA, NTT, KTE)
- q3ctf1 (CTF, QCS)
- q3dm1 (OSS)
- q3dm3 (FFA, OSS, KTE)
- q3dm4 (FFA, OSS, KTE)
- q3dm6 (OSS)
- q3dm13 (OSS)
- q3dm17 (OSS)
- q3tourney1 (OSS)
- q3tourney2 (OSS)
- q3tourney3 (OSS)
- q3tourney5 (OSS)

* Supported Custom Maps *
- mvctf01 (QCS)
- pro-q3tourney7 (FFA, NTT, KTE)
- ra3map1 (TDA)
- spank1 (TDA)
- ztn3tourney1 (NTT)

  • This mod requires an additional setup for the best experience, so the number of supported map is limited at the moment.
  • Because bot AI code in executable and game module are co-dependent each other, you can't inherit the features of Tier666 mod to other mods.

* Change Log (since v3.1) * (full change log is available in the zip file)
- added a new gametype "Not True Tourney"(g_gametype 1)

  • this gametype emulates the situation of professional duel, so that any player can enjoy playing pro duel instead of just watching one

- added a new gametype "Kill The Emperor"(g_gametype 3)

  • team leader(or human player by default) is the emperor, others are soldiers
  • bot soldiers move faster, use gauntlet only and stalk enemy emperor
  • if soldiers kill the enemy emperor, their team gets 5 score point

- added 7 new official maps
- added 4 new custom maps
- added a new property to an existing CVAR "cg_gibs"
- added a new CVAR "g_botItemTimingMaxDelay" for "Not True Tourney"
- added a new CVAR "g_enemySoldierBody" for "Kill The Emperor"
- added a new CVAR "g_teamSoldierBody" for "Kill The Emperor"
- added a new CVAR "cg_lightningImpact"
- added a new CVAR "cg_crosshairHit" (cg_crosshairHealth was removed)
- added a new CVAR "cg_drawItemTier"
- added 4 new preset screen size (r_mode 12: 640x400, 13: 1280x800, 14: 640x360, 15: 1280x720)

  • If your screen resolution is gigantic and not supported here, you need to set r_mode -1, r_customwidth, r_customheight respectively

- bots now use dynamic weapon choice AI only against human players
- sv_maxclinets is now always set to 24 when match is started from skirmish menu, so that arbitrary number of bots can be quickly added later without map_restart
- now some bots in defense team are teleported to central patrol area as soon as the round starts in Quick Capture Strike
- now in case one human player dies, the team loses the round in Tour d'Arena and Quick Capture Strike if g_arenaSkipBotBattle is set to 1
- replaced legacy S3 texture compression format with newer version, resulting in better quality and faster loading speed on some gfx unit
- fixed a stretched crosshair issue on wider screen resolution
- fixed a MH/RA/YA timer bug where incorrect count was shown if custom respawn wait was specified
- fixed a critical bug that made a round endless in Quick Capture Strike
- fixed a wacky air move bug where human players occasionally could gain semi-flight capability

* Tier666 CVARS (since v3.1) * (full cvar list is available in the zip file)
cg_teamModel - use this model for all team mates (only in effect if cg_forceModel is set to 1) - default : crash
cg_enemyModel - use this model for all enemies (only in effect if cg_forceModel is set to 1) - default : keel

  • cg_forceModel takes no effect in "Occupy Sweet Spot" and "Kill The Emperor"

cg_lightningImpact - draw impact flash by lightning gun - default:0
cg_crosshairHit - indicates your bullet/missile hit by colorizing crosshair with color2(the color of rail mark on wall)- default:1
cg_gibs - sets the amount of fragmented gibs, 0:disabled, 1:full, 2:cuts 33.3%, 3:cuts 66.6% - default:1
cg_drawItemTimer - draw MH/RA/YA timer during weapon selection, 0:disabled, 1:basic, 2:detailed - default:2
g_botItemTimingMaxDelay - in Duel Training Mode bots' item timing(MH/RA/YA) can be delayed up to this value + 1 seconds - default:1
g_enemySoldierBody - specify the enemy solider body in Kill The Emperor mode - default : klesk
g_teamSoldierBody - specify the team solider body in Kill The Emperor mode - default : sarge

* Plan *
- drastically reducing system memory requirement for bots
- supporting some user-made maps
- supporting Team Arena and some of its terrain maps (Overdoes, Distant Screams)
- releasing bot file creation tool(bspc666.exe and related assets for gtkradiant) and docs

* Author *
Name : a13xoloid
E-mail: hareluya666@gmail.com
Home : Moddb.com
Special thanks to id software to release full source code.

Post comment Comments
MattyG
MattyG - - 135 comments

Nice to still see some Quake 3 modding going on

Reply Good karma Bad karma+1 vote
a13xoloid Author
a13xoloid - - 13 comments

Q1 and Q2 are still being heavily modded.
Why not Q3? :)

Reply Good karma+2 votes
atum_ramirez
atum_ramirez - - 123 comments

This is so cool. I'll probably never get to try it, but I love seeing classic games get this sort of dedication.

Reply Good karma Bad karma+1 vote
pandamix
pandamix - - 2 comments

Incredible Master! I need your professional help. I know nothing of modification, only the most basic things and I've been working on a game mode. QuakeLive for Quake3. Now I have the maps, sounds and weapons Quake3 installed QuakeLive. I'm still missing a few things and between this time and crosshairHIT items that I would be very useful. But not only these 2 as adding enhancements to Quake3, usually introduced the modified files to baseq3 and ready. But with your mod is not working. I really appreciate it if you help me with this. I just need time and crosshairHit items to work in Quake3. Thank you master!

Reply Good karma Bad karma+1 vote
pandamix
pandamix - - 2 comments

I leave my imeil if you wish to contact me "Richy_7520_x@hotmail.com

Reply Good karma Bad karma+1 vote
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