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The latest update for Quake1:Source mod.................

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ok, so, been a bit hectic over the past week, doing my radio show, working on my studies and such, and i gotta say, hectic as ever.

some progress has been made on the mod, been working on a new maps, our modeler has been working on some new weapon models, our programmer has gone missing, so we are open for programmers once again

and guess what, i got a bit of SPAM from some other people on Moddb (in my message centre) due to there being another Quake:Source that has surfaced, which honestly, spam is the last thing i want in my inbox =/

so, as such, i thought it might be a good idea to see if this other mod team wants to join forces, it can speed up development time alot quicker, so, ive sent the Mod creater of the alternate Quake:Source about it, and im awaiting a reply, hopefully we can make 1 team and then get to the goals faster

I also got in contact with the creator of the DarkPlace mod about 3 weeks ago looking for Rygel, to ask his permission to use his texture pack in the mod, ive gone to every contactable place i could find him at, but so far no luck, i do not know if he will even log back onto his old accounts, so the waiting game continues

hmm, not much else to report, so ill cut this short

========== WE NEED HELP! =========

Once again, We are really desperate for C++ programmers, Charactor modelers, and a Mapper or two if you can fill in any of these positions, please visit the Forums and apply for a position, if you know someone with any of these Talents, please point them in our direction =)

Vacant Positions:
-C++ Programmer
-Charactor Modeler

apply Via the Quake1:Source forums (

over the past couple of days people have been just leaving comments on the mod page or leaving comments in my profile about contacting them to work on the mod, Please DO NOT DO THIS, Posting normal comments is completely fine but if it is a post that has anything to do with Getting a position and Working on the mod then you will receive no response unless You register to our 'Forums' and 'Apply' for a position, otherwise it is alot more work and running around to get people on the team, so please, if you wish to work on this mod, please register on these forums here -->:

after registering, make a new post in the 'Join Us' section of our forums, there will be a stickied thread detailing the guide lines to apply for a position, thanks for your understanding :)
(Note: please dont ignore what was just said, as we will 'NOT' contact you about a position on the team if you just leave a comment on the moddb or the user pages, thanks for understanding)



I'm sorry I can't help but keep up the work anyway :)

Good luck!

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