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EnterTheGame presents an interview with photeknix from the upcoming Quake 4 Fortress mod. The interview covers some of the Q4F concept, Q4F classes, the difference between coding with DOOM 3 and Quake 4, classic maps and more. Here's a little snippet: ETG: You mention on your website that Q4F will

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EnterTheGame presents an interview with photeknix from the upcoming Quake 4 Fortress mod. The interview covers some of the Q4F concept, Q4F classes, the difference between coding with DOOM 3 and Quake 4, classic maps and more. Here's a little snippet:

ETG: You mention on your website that Q4F will be based mostly on the original TF. Are there any significant changes between Q4F and the original TF?

photeknix: Our base model for gameplay is the original TF, yes. But Q4F will have quite a bit of changes and additions will make it feel as different as TFC or Q3F does to TF. I can't go into every detail, but some of the more drastic changes will be additions to promote teamplay and making it easier to find your teammates and group with them, the scout will have a major facelift, adding more manueverability, the spy will no longer have feign but a predator like cloak, and more.


Read all about it in the latest Q4F ETG interview!
And check out Q4F for more info on this upcoming Team Fortress mod!

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