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Compiling.... Working..... Learning.... Switching to Unreal might benefit development.

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Source Engine is fun because of compile times. With every .vmt and .qc comes a third party program with lengthy compiles. The largest problem with development lately has been time management (as always). I have classes and work 40+ hours a week on top of trying to maintain a social life. Not to say I've been sitting around for the last couple months on this project. A large amount of mapping, modelwork, soundwork, and texture work has been done since. Without spoilers here are some blender screenshots of some props in development

furniture models

The TV room (part of the hubworld)

1986 props

Before PUNT props


Shopping Center Props

I am highly considering moving to the unreal engine. All of the time wasted on compile times can be spent fully modeling environments. Should I move to unreal? Should I stick to source? Should I ditch this project entirely? Let me know in the comments below.


Very cool and good stuff

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If you want more flexibility then going to the unreal engine is the best way to go.

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ClockFriend Author

It is a very controversial subject for the game at least in my own decision making. After talking with Etho for a brief period, I've decided to stay in source for the time being.

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