Hello everyone!
Stefano here with the 24th Project_BuildTutto's Update! Quite a slow and steady week this one, I took two days off since I'm away from my usual working place and I had some stuff to do that kept me busy for those days. No timelapses neither since I was able to work non continuously and the stuff I did wouldn't have made great content for a video.So here you have this week's changelog:
![IMG STATS 8](https://media.indiedb.com/images/members/4/3080/3079280/profilebuildtu/IMG_STATS.8.png)
(NB: The word and line count has gone down since I heavily cleaned a lot of code inside the WindowObject_ScrollableList and I removed many old lines)
Shader Improvements
Blurred Menus are now back online! After I created it few weeks ago I had to disable it since I discovered that the things I did lead to undefined behavior, and in C++ this usually means that bad things will happen if you ignore it. So I managed to rework it and improve the performance a lot by process a downsampled image of the frame instead of the full res one, giving roughly 75% reduction of execution time!
Smoother windows' animations
Windows has been tweaked and improved too giving them a nicer scaleIn and scaleOut animation smoother by the same constraint used by the guys' in their movements.
![GIF WINDOWS 1](https://media.indiedb.com/images/members/4/3080/3079280/profilebuildtu/GIF_WINDOWS.1.gif)
Also Library windows has been modified removing the right panel.
Object selection menu improvements
This menu is still ugly as hell, but now has a bit more functionality that will let the player select a resource in the level and let him choose to install that object somewhere in the map or to sell that object to make profit.
![IMG SELECTED](https://media.indiedb.com/images/members/4/3080/3079280/profilebuildtu/IMG_SELECTED.png)
Other minor stuff
- The right gui panel now updates correctly when a resource item is added or removed from the current level
- The Object selection menu on machines now displays what is stored inside and what are producing
- A lot of minor fixes and tweaking
- Machines now display the sprite of the item that are producing over them when those are working
![IMG MACHINEWORKING](https://media.indiedb.com/images/members/4/3080/3079280/profilebuildtu/IMG_MACHINEWORKING.png)
Keep in touch
If you are curious to see how things will go feel free click any of these links to join our community:
Discord Server: Discord.gg
YouTube channel for Timelapses: Youtube.com
Twitter: Twitter.com
Changelog: Docs.google.com