Post news RSS Progress Report: October 2020

The overall progress of the mod during the month of October.

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Hope you had a nice and spooky October. Let's get started on the progress!

DARTH MAUL'S EXTENDED ENDING

Additional progress has been made on Maul's extended ending. While progress has been minimal, we have secured the required assets in order to move forward to make completing the development possible.

To begin, we have secured two new voice actors for the mod, one of which will be playing Darth Maul with a flawless Sam Witwer impression. The other will be playing an undisclosed role, but has been cast as Anakin Skywalker in a remastered Operation: Knightfall mission, still in development, and not to be released for a while.

Furthermore, a new appearance for Darth Maul will be making its debut to better tell this story and to clearly indicate the passage of time.

In order to address other priorities with the mod, Maul's story has been put on hold for the time being.

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CHARACTER ICONS

In keeping with our agreement with Knights of the Force's leadership, the process has officially begun to replace all character icons. After some debates, we've agreed on a template, and production has officially begun.

As of this report, The Old Republic, Sith Empire, Infinities, and Separatist factions are complete. The Rebellion is nearing completion, with a small handful remaining.

CODE CHANGES

A few new scripts are being implemented to make saving during missions possible. We believe we've narrowed down the main culprit and we'll be looking at code fixes to get that bug fixed so you can freely save during most missions.

In better news, we have successfully coded the Jedi Outcast objectives into the game, so you can obtain the necessary information to progress in specific levels without prior memorization.

Comments
Cankler
Cankler

What does "coded Jedi Outcast Objectives into the Game" mean?
Can we play the Jedi Outcast campaign too? I know there a few mods out there that already makes this possible, but i still want to know if that´s what you mean.

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Linken233 Author
Linken233

Back in November of last year, we introduced the ability to play Jedi Outcast with Knights of the Force 2.1. But it was missing the objectives.

In my opinion, the objectives in JKO are very important to be able to see since you have to know the imperial codes in the first Kejim level and Rogue Squadrons frequency in the Doom Comm level in order to progress (unless you have the game memorized).

I was finally able to figure out how to get the objectives the display, so you should be able to play Jedi Outcast unhindered.

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Cankler
Cankler

Wow, that´s great.
Btw. i know you guys have much to do with this mod. But i recently tried out that mod for Jedi Academy called "The Ladder".
Jkhub.org
Basically it´s just a single Survival Map where you fight a bunch of Reborns, Tavion and then Desann Wave after Wave. I don´t know, it would be cool to design Levels like this with the NPC Spawn System you developed. So is it possible that this System can spawn an NPC when a previous NPC died? That would sort of works in the same way.

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Sturlasaurus
Sturlasaurus

I noticed small bug in Jedi Outcast campaign, don't know is it fixed, in tittle intro fonts, they are instead of Jedi Outcast intro, Jedi Academy intro, then cutscene changes to Jedi Outcast, but first intro introduction cutscene is not Star Wars Jedi Knight Jedi Outcast, but Jedi Academy intro, can you somehow change that in Campaign? Also female imperial commanders are little funny if they have voice sound of a male which originally are.

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Linken233 Author
Linken233

We removed the female officers from the spawner, we might add them back in with some original voice acting. We'll see about the pre-rendered cutscenes

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Sturlasaurus
Sturlasaurus

Or maybe even in Certain campaigns where they belong, but thanks, is there any possibility that Galak_Mech can hit you and slam you like in original Jedi Outcast and also that Stormtroopers from Jedi Outcast have same voices as in Jedi Outcast and not in Jedi Academy or is it complicated and overly scripted? And small insects in Artus missions to move originally like in Jedi Outcast? Even Jan Ors when you rescue her to hit the switch without getting bugged? Just asking, if it's not, then let it stay as it is.

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Linken233 Author
Linken233

Don't know at this time

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Cankler
Cankler

I know you guys have much to do with this mod. But i recently tried out a mod for Jedi Academy called "The Ladder".
Jkhub.org
Basically it´s just a single Survival Map where you fight a bunch owf Reborns, Tavion and then Desann Wave after Wave. I don´t know, it would be cool to design Levels like this with the NPC Spawn System you developed. So is it possible that this System can spawn an NPC when a previous NPC died? That would sort of works in the same way.

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Linken233 Author
Linken233

I apologize for not answering this before. Yes, we have plans for challenge modes like ladders and duels, even some duel modes where you're playing as Delta Squad against Jedi and Sith.

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Sturlasaurus
Sturlasaurus

It's fine.

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