Hi there. I've been working on level 5 details as usual this week, while tinkering with other levels. I've put off the ST1 effects that don't work well and am working on other areas. This week I struggled with understanding the rules for creating/using the "sect copy dest/source" effect more than once. Also, the problem with the sprites in the Sector object really annoyed me. I've been doing a lot of testing of effects lately, so I don't have a lot of new things to show you. Still, I am making progress, so don't worry about that.
Level 6 will be set in nature, but it might be a Tomb Raider or Indiana Jones type of game. I have come up with another strange idea (lol). I can't deny that it seems incoherent because I am adding things on the spot. Well, that's okay, though. It's impossible for me to make a well-calculated level.
I basically use BuildGDX for play/functional testing. I strongly, strongly recommend the use of a port that has a functioning skybox, as I have effectively used several skyboxes that I made myself. But still, the editor crashes often...really...sigh.
I am going to make it look like a temple.
Old anime used to have scenes like this.
What awaits Lo Wang...
See you soon.
Awesome!
Thanks!
Looking good! Will there be more pixel waifus? Cause I would be very okay with that lol.
I had to ask Google what "waifu" was lol.
I think so :) But don't expect a sophisticated anime of the current generation, because only original SW characters will appear.