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Well progress has been made after another long night. 3 New Grenade Classes Added: Dynamic Wall Cluster Grenade Sticky Grenade I have also been working hard writing the sprite filter, but that is kicking my butt. Basically there will be a small arrow over the entities you create (turrets, hoppers, etc)..

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Well progress has been made after another long night.

3 New Grenade Classes Added:

  • Dynamic Wall
  • Cluster Grenade
  • Sticky Grenade
I have also been working hard writing the sprite filter, but that is kicking my butt. Basically there will be a small arrow over the entities you create (turrets, hoppers, etc).. But your enemies are not able to see them. So you can know if a turret is safe to run in front of or not. We also have some mappers hard at work creating maps to exploit our flavor of gameplay. The sprites are all in place and working, and I can filter them out, but I need to find the parent entity of a render object.. (confusing!) So that should be coming soon.

Honestly, there is nothing more satisfying than killing someone with a hopper.
Stay tuned this weekend for some major additions and to get more of a feel on what this will become.

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