Post news RSS Prison Island is getting a general overhaul

We made a new concept, a new story, created new features and now we're going to start working on it!

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It has been a while, since the last news we made. Today, it's time to inform you about our latest progress and to ensure you, that this mod is not dead. In fact, it won't die, as long as we live. We made up a lot of new things. new features, new ideas and a new, much better, storyline. First thing to mention are the features. We started up with the stealth ability, which you can use in two different ways. There is the instant stealthing ability - you press the stealth button and you will disappear for a few seconds. And there is the "hide-in-the-shadows" trick, where you can hide in the shadows. NPC's will ignore you, when you are in such places but be sure to not shoot at them.

Then there will be the "command&conquer" mode. This is not a copy of the game, but a mode, where you can command your teammates by using a streamlined interface. Tell them to hide behind that chunk of wall or rally up the next wave of attackers, to storm the big city. There is a lot more stuff we have so be sure to check out the moddb site for more informations. Of course, we can only finish all that nice features, if we find a coder, who's willing to work with us. And now, for your entertainment, some brand new WIPs from our concept maps, concept model work and a conceptual song, which is intended to be placed in the very first map, as the story begins.

The Prison:
The Prison, concepts by m4c

The Coastline:
Coastline concepts by damagefilter

The Duster by neahc

Generic enemy soldier

The Audiotrack:


Oooo. Cool

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Looking good!
What type of genre is it going to be?

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damagefilter Author

Thanks :)
I wouldn't say there is a fixed genre, since,
if we get this code stuff to work (this is, when we found us a coder),
there are a lot of different styles of how you can play the whole thing.
I dare say the stealth action is the most expected of all.

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