Well, I expected to update sooner, But heck, I didn't want to come With too much WIP stuff. So I Coded my brains out(literally), and Got New stuff in. I guess I will start out then! First off. I would like to announce our Functional HUD! Don't get too attached though, This HUD is subject to change.But good riddens, We have a HUD!
All rights to Metroid and Metroid Prime Hunters belongs to Nintendo Interesting Huh. I still have to move the time and Name, But it will get done. Remember that Prime is going it's own way, so There will be many different things.
Next on the list, I have gotten mapping entities finished. The beams are now obtainable in maps.
They are nice and shiny, And go fine with the Metroid series.
Not much has been done With our Tetra model lately, So I guess I will post what we have so far. NVMidian is doing a great job texturing her so far.
I know in the last update I said there were polys to be taken out of Tetra, Well NVMidian has stated that there isn't. He started and it just made her look bad. But hey, 582 polys is alot better than 1076. So lets just be appreciative now.
Classic and Modern Metroid fans will like this a lot:
That's right. An energy tank. 84 polys. I have to say It's pretty dang good. I would also Like to note that it is fully coded. Yep, QC side and Engine side.(HUD gets a piece of it as well). Imagine getting a health tank on your psp. Makes me dreamy...Snap out of it! We gotta finish this Update!
So I have a few beams in my head, and I decided to code one of them. The splaser beam. I think in the Metroid series, it could shoot through enemies and walls. So I tried that in quake, and It didn't work very well. But It's result was astonishing. It actually bounced off the player. That is actually a neat little beam, because you could take out multiple enemies if you timed it right.
Here is a list of the beams In Prime.
it will most likely change as we get more beams In-game. I can't remember if I announced it or Not, But thanks to a coder Redrum, I was able to add The charge beam to Prime. The code was basic, and for a Bow, So I did alot of adjusting and got it to Work Exactly how I wanted it too. And thanks to another Coder, Sajt, I was able to add Double Jumping to Prime. Thanks for the Help Guys!
I feel Like it's best to leave you with a Gameplay video. After a Month of Work, I feel it is time.
just to note, This is around 3 weeks of work. We have thrown everything else out except Ghostfangs transform code, which has still been altered a bit.
Just to note, The morphball system has not been added yet, But will once Tetra is finished. Then the Morphball should be bug-less. I also threw that Map together in around 15 minutes. So It's not fancy. Just a demo. Alot of stuff in that Video is being worked on still, or changed.
I guess my last piece of news is that, The pc build of Prime is up and running. I hope to release a beta of Prime in around a month. It is actually releasable now, But I want more in-game.
Thanks for watching Guys! Track us as we go!