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Postmortem: The journey to create it, what we like about it, what we don't, how it was a unique game to advertise for, ideas that didn't make it in, the bigger idea, and what are plans are now.

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Podcast

We talk about the game we just released last week.

Topics include: The journey to create it, what we like about it, what we don't, how it was a unique game to advertise for, ideas that didn't make it in, the bigger idea, and what are plans are now.

This is a podcast we started a while back to just talk about gamedev stuff, so I hope you enjoy a very young/new person's perspective into this industry.

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