We've been working hard on POD over the past two months. We're reaching the stage where we're almost ready to begin showing people what (exactly) POD is all about. Code is moving forward incredibly quickly. We've got most of the gameplay elements working so now it's time to really start chasing up the graphical content.
Here are shots of two of the player models. The first is the NanoBot Engineer and the second is the NanoBot Medic. Both have been rigged and animation work has already begun. What we're looking for at the moment are experienced skinners capable of creating and working with UV Maps. If you are interested in the position please follow one of the contact routes listed on this accounts profile - and be sure to provide samples of previous work!
We've also updated our website with a new layout. So please, check it out! (http://www.podmod.co.uk)
Those are some ace looking models. I can't wait to see more work!
very interesting, cant wait to see that bad boy skinned/animated.A+
what program was used to make those models? they are very nice......
renders look nice :D
awesome work
Thanks. The models were done in 3dsmax8.
Why so many triangles in the model? Aren't they a problem when it comes to UV Mapping? The look is cool. Very distinctive style, somhow reminds me of the matrix - only better...
Sin
If done right UV Mapping is never a problem :)
Trendy.
The triangles aren't a problem, in fact the amount of triangles looks right for that model. Anyway, love the models, very neat and tidy looking. And really imaginative. Good luck!!