First real playtesting report
There are still a lot of bugs.
- The respawn system failed sometimes, but I need to rework this anyway, it has to
be like in the multiplayer, spawnwaves so you spawn together and also it has to be at the same spot.
- I had one crash, where the game just quit on me without leaving an error message. I had sound issues after this crash.
- While playing, I had some ideas for other gametypes.
- The AI skills needs tweaking, the enemies where very strong (because I gave them a lot of health by default), but some of them are really dumb, but it still took a long time to kill them, this didn't feel good
- setcoopspawnpoint is a too difficult name for a console cmd :)
- there are even more issues with the fog. If player A goes under water (in the map norway for example), player B also see the under water fog !
- Some map scripts give the player a lot of weapons and ammo (because you need them to be able to fight all the enemies), but in coop, only player A receives this weapons and looses them after he was dead.
- The item (weapons, health) respawning is very useful.
- I made a lot of demos, some movies might follow.
- The target_location entities made the map escape1 give the 'no free entities available' server error. Not good!
- After completing a map, switching to a new map didn't work, or the cutscenes started playing (shouldn't happen).
- Timilimit hit ! (fixed already, was really annoying)
There are still a lot of things that need to be done.
Sounds good
Anyway the AI was kinda dumb too in the sp game.
But how many players where you btw ?
just 2 players.
In the past I played with 5 people (long before it was stable, there where no player animations, etc) and it didn't work out, the maps aren't build for this.
Three players might work, but four will be too much I think.
In the SP game, one headshot = a kill, thats what it makes it so easy, removing this feature makes it harder, but the AI is still dumb in some cases :)
are there not gonna be any cutscenes? My friends havent played RTCW yet, and they dont want to play Solo.
You will be able to turn them on/off on the server before you start the map
Return To Castle Wolfenstein: Cooperative mod – a good idea!!!!1 :-))
I will wait for the final release... =)
This idea could be one of mine. ^^
Maybe another difficulty level. ;-)
i want a beta