David already teased everyone with the new animation tech in Overgrowth with his initial motion capture tests video. However, this week I had a chance to really go into the nitty gritty details of the new features. So without further ado, I humbly present to you a new Overgrowth tech demo.
Be sure to check it out in HD!
In summary, BVH animation files can now be loaded into the engine and David has created an animation algorithm that can translate the orginal humanoid BVH data to suit the specific size and dimensions of the current humanoid character you have rigged (assuming it has the same core structure). Last but not least, once you have a BVH animation loaded, you can save it out as an ANM file which can then be utilized by the scripting layer.
Remember you can download all the CMU motion captured data I used in this video (as well as 2500 other animations I didn't use) from this web site. The animations come with a nice index explaining what actions each file contains.
Hopefully the video makes it pretty clear how everything is working right now. The tech isn't finished yet but I thought it was especially fun to see Robbert performing a high-detail boxing animation.
What do you guys think of the new animation technology?
Badassed!
aww man I am definitely buying Overgrowth, not only is the game itself looking pretty unique and badass, but the engine looks so great.
LOL, Robert, I do enjoy these little tutorials.
Another nice one, Keep it up.
man i cant wait to walk into battle with that badass stride. another great preview!
Hmmmm.. these algorithms are working nicely :]
Nice technology people! Very impressive. Lol, liked the presentation as well! Kudos!
I'm working on tools similar to these, but far less advanced! Basically, just a Scene Editor where you can assemble and setup different objects. No animation or something yet, I figured that would be part of the engine, instead the editor.
Anyways, you got another 'watcher' who will be following you closely!
Haha, watching these videos are always such a treat. Not only is the actual content always impressive, but I can always depend on hearing some sort of hilarious reference. Love your work!
Amaaaaaaazing...
Niceee! xD Hope this game will work on my pc too :(
0:08 He looks like hes struggling too take a good ****!
i really, really love how this is looking =) cant wait, will be easy peasy to mod!!!
im pretty sure its now safe to say that this will probably be one of the most modded games after its release..
boxing fight needs the punch to move with the hip.. o_O
great video, loved the effeminate Robbert at the end,
just found this site:
Jeffdeboer.com
and immediately thought of you guys, cat and mouse armor, Overgrowth through and through.
Love the Phoenix engine! I wonder when you're going to show some maps, etc. I feel like for a lot of time the characters and animation have been in focus now. Which is alright, ya know, but I'd really like to see this game finished in 2010. And I start to doubt this will happen.
awesome, just, awesome