Post news RSS PLayer Created Map Objects And Vechile Interior Concepts

I've been working away like a busy modding beaver, all the NMO player weapons are now complete along with all the classes. as well as these i have completed turrets for both sides. the turret base must be requested by either sides coms class and then an engineer is required to select and build

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I've been working away like a busy modding beaver, all the NMO player weapons are now complete along with all the classes. as well as these i have completed turrets for both sides. the turret base must be requested by either sides coms class and then an engineer is required to select and build a specific type of turret ontop. turrets are fairly weak and will only take a couple of powerful hits, bases are stronger but useless without turrets.

NMO Turrets:
AT cannon
AA cannon (used for heavy anti-infantry)
GEC Turrets:
Beam cannon
Dual laser cannon

as well as these a number of tactical and battlefield obstacles that can be contructed or removed by engineers:
NMO:
Tank trap
Fire shield
GEC:
tank trap
energy shield

finally vechile interior and exterior concept drawings have been completed for both heavy tanks, the NMO missile tank and the GEC APC. Vechiles can either be driven and fired from the interior view (restricted vision but more tactical information and better protection) or the exterior view (better view of battlefield but head exposed and only a crosshair for guidance. players will have to make a decision based on their current situation as to which view they use.

all of these concepts will be online ASAP

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