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Hi! This mod just got approved today so I thought I'd share my plans.

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Hi! This mod just got approved today so I thought I'd share my plans.

As of now, this mod is being developed solely by me. I created this mod out of personal interest; I wanted to see how well I could do.

I've already planned most of this mod, and I've started mapping the first few chambers. For now, I've decided not to use Portal 2 testing elements, because I believe all P2 testing elements were created after Chell's escape/during Portal 2.

"This next test involves discouragement redirection cubes. I'd just finished building them before you had your, well, episode. So now we'll both get to see how they work."

The screenshots I've uploaded show maps in an early state. They aren't detailed yet, or heavily modified from their original design (and they may or may not change from that), so please wait while I work on them! I'll try to show progress as often as possible.

Other than the chambers, I've begun to add other essential things to the mod:

I've readded signage to the test signs (these signs are using vgui_screens, not the models Valve created):

Scenes and camera speeches are implemented:

I've worked a bit with particle systems to recreate the "charging" of the portal gun as well.

I have not started any texture work on older models yet, and new music won't happen unless someone would like to help with that.

I am very open to ideas/criticism for map design (or anything else!), so feel free to comment with your thoughts!

Comments
Capt.Host
Capt.Host

You should go for an overgrown look throughout your mod.
Tracking ;)

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tovul Author
tovul

Sounds interesting, but why? I think that would work better as a map pack than a full mod.

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Capt.Host
Capt.Host

I think that there are very few reasons to remake/reboot Portal. Of course P2's engine will bring a sharper look to the game, but as you're planning on actually reimagining the original Portal (and that should also include using P2 testing elements), I think you should use other ideas too, like the overgrown theme. You should really go further.

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tovul Author
tovul

I don't think I'll use all of the P2 testing elements because of the GLaDOS quote I put in the post (it would ruin the continuity.) I understand what you're saying about not many reasons to do it this way, but to use the overgrown theme, there would have to be a reason for it. The reason Aperture became overgrown in P2 was the AI keeping it maintained was disabled. Do you have any ideas on how to keep the timeline mostly the same?

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nerd767
nerd767

I would like it to be exactly the same as the original just better looking

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RandomUserMDB
RandomUserMDB

Very interesting mod, the level design looks fairly nice for early versions. Though, I'd recommend getting a few team members, it'll help in the long run, I think.

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tovul Author
tovul

Thanks!
And yeah, having more team members would certainly be a help. I haven't asked around yet.

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