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For better planning and giving people a better idea of what's left to be done, the progression chart will show the to-do area's from now on.

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NewChart

For better planning and giving people a better idea of what's left to be done, the progression chart will show the to-do area's from now on.

All areas that are planned but not in the making yet will be marked red on this chart.
As you can see, there is a lot of white space left on there. I've made the decision to unfortunately not include all of the ship's interior in the mod.
The biggest reason is to reduce the never ending development time. Leaving many cabins out, not only saves a lot of modelling work, but also a lot of optimization and ingame implementation regarding working objects and lighting.

Basically any area that is unique will be included. This features all public areas for all three classes and plenty of cabins spread across each deck.
I've also decided to leave most of the B deck staterooms out since each single cabin has it's own unique style which would require unique models & textures. Considering these rooms will not play a vital role in the mod's storyline but each cabin taking just as much time to make as a public area, it is not worth the effort for now for a one man interior modelling team.

This planning is not final. I may have possibly forgot to mark a corridor or two or some cabins might end up not being made later on or be changed for others.

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gonza23
gonza23 - - 5 comments

Is it possible that you add these missing areas in a patch after the game is released?

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MrRobville Author
MrRobville - - 735 comments

Definitely. I was thinking about doing something like that. Creating patches for mods is quite easy. It only depends on how much free time I have afterwards since I want to fully focus my attention on the next project. There are probably some gaps though.

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