Hello everyone, Pirate Souls team has been working daily in order to offer a nice gameplay experience to players. The alpha was a great help for that, because it put in evidence the flaws of the game and allowed us to receive player feedback. After approximately one year since the alpha, we are glad to announce that Pirate Souls Beta will release this Friday 1st July 16 h 00 UTC on Steam! Go to Pirate Souls Steam page
The beta has two new islands to explore and a bunch of new quests. It also has more techniques and new fight mechanics. However, the available soul fruits are still the same.
Dedicated players will be able to stand out from other players as the beta has a reputation and an achievement system.
Another way for players to stand out will be by their character customization 🙂
For the beta, we did a lot of quality-of-life improvements. Here’s a list of some of them: the chat is easier to use, adding stats ask for a confirmation, NPC dialogues don’t require the mouse anymore and there’s a preview of your character when you want to purchase an item.
We also improved some elements of the game to make it more immersive and enjoyable. For example, we redesigned some maps and UI elements. NPCs are more challenging as they now have unique abilities. And crafter profession is easier to understand and to use.
The organization system has also been improved because we want teamwork to be an important part in the game. So, pirates can now create a crew and form one big alliance with other crews, and marines can now form a division inside “The Marines” organization where all the marine members are listed.
We also did a lot of background improvements that players will not notice. Crew and alliance system are faster, fights should feel smoother and the logic behind some elements like players synchronization has been updated.
We expect fewer bugs and exploits than in the alpha for sure! This year of development gave us the time to focus more on content and quality.
As we added more techniques, our main goal was to make the PVP and PVE funnier. So, there might be balance issues, but we are confident in the choices we made and we are open to suggestions as always.
We wanted to add a ship navigation system for the beta, but we didn’t have the time to do so. Once the beta is stable and smooth running, we will definitely focus on that and the possibility to have a faction/alliance controlling an island.
A more detailed announcement on the road map of Pirate Souls should be coming in the near future.
WILL THERE BE A WIPE?
Since the game is no longer in an alpha state, we are not currently planning on doing a wipe. Players can evolve without the fear of losing their progression.
We would like to thank our Discord community. They are very supportive and have great ideas. Thanks to them, we implemented a lot of elements that we didn’t think about. We would also like to thank our publisher, Hitspark, and the developers of Intersect Engine.
If you want to stay connected to Pirate Souls, below are the links to follow.