I've put up a new web page for Pawns for iPad and iPhone with a description of the game, requirements and some new screenshots from the iPad version.
The game itself is running well, even on the lowly iPhone 2g. Some of this is due to Unity 3 engine improvements, and some due to improvements I've made to the GUI code. (I blogged about those in some detail here and here.) Other improvements:
- The scrolling list of puzzles is now touch-draggable, which makes the game feel more native.
- Adjustments have been made to every screen so that it works on all current iOS devices.
The game has started beta testing. I'm planning to release it to the App Store in October.